..:: PCSX2 Forums ::..

Full Version: PCSX2 - Widescreen Game Patches
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803
Quote:Another question: Some of the games I patched store their FOV values in the dynamic memory range (3xxxxxxx). That makes PNACH patches / CB cheats impossible, doesn't it? (As you can see I provided ELF/ISO edits in those cases, but I would prefer cheat codes.)

Sorry for all those questions Laugh

Best regards!

If you have the ELF hex code, you can always make a pnach

@Dlanor
Thanks for all the insight regarding the code you used to make the patch, one thing that keeps me from learning MIPS is that there are no better disassemblers than PS2Dis so the code is hard to follow (As I said I feel more comfortable with OllyDBG because the huge available options in that program to study the code you are working)
----- re: Use of Widescreen cheat patches on real PS2 consoles
(08-31-2012, 07:59 PM)No.47 Wrote: [ -> ]Yes, we're already doing this for months at psx-scene ( http://psx-scene.com/forums/official-ps2...cks-forum/ ) - thanks anyway! Smile
I guess I should start visiting there again, but my free time is limited...

Quote:That's strange, I used the format 'word' for all my patches ( http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid221642 ) and it worked as well.
I inspected some of them and noted that you used the address form 20xxxxxx, which I think is incorrect, though it may have worked anyway. It is only in the 'extended' format that the first two digits of the address denote normal PS2 cheat code operations (like 8-bit store, 16-bit store, 32-bit store, etc).

For the other pnach formats the first digit of the address denotes an addressing range, not the storage size, with the format specifier word denoting the storage size (or so I think anyway). This usage has nothing to do with normal cheat codes, and I'm not at all well informed on this subject. I'm not even sure if it is 100% PCSX2 specific, or some standard adopted from other PC-based projects.

Quote:Of course you need a working mastercode as you said.
For most cases that is not needed with PCSX2, since the patches are not applied until after the main ELF has been loaded. But there are cases where a game switches between different ELFs during gameplay (often for internal mini-games of some kind). For these cases some form of mastercode usage might be needed, though I'm not sure how such are implemented for pnach use.

Quote:I don't know much about the PNACH code formats (did a quick search back then and didn't find anything useful, so I went with what worked Tongue). When should we use 'word' and when 'extended', and are there other formats we need to consider?
You should definitely use 'extended' if/when importing 'raw' cheat codes as used on a PS2. You can then use both address and data values exactly as-is, with the same result as in a PS2 cheat engine. (At least for cheat code operations supported by PCSX2)

Quote:Did I understand you correctly that what PS2 cheat engines use always complies with the 'extended' format?
Assuming you refer only to the 'raw' cheat code format then yes, those hex values are directly usable in pnach 'extended' format patches, except for such cheat code operations that PCSX2 doesn't support.

Another important consideration is that a PS2 cheat engine repeats its patching in an endless cycle, which allows 'joker' codes to modify patches at run-time without interrupting the game session, and that is apparently not possible with PCSX2, which applies its pnach patches only when starting a game or when resuming it after breaking with 'Escape' key.

Quote:Another question: Some of the games I patched store their FOV values in the dynamic memory range (3xxxxxxx). That makes PNACH patches / CB cheats impossible, doesn't it?
Not completely impossible, as any address that the PS2 program can reach with a storage operation can also be addressed by a cheat code. But this 3xxxxxxx address range is to my knowledge NOT a normal PS2 address at all, but a PCSX2-specific address, and I'm not sure how to associate between this address form, and the PS2 address you would need to use in a cheat code.

Also, even if we stay completely within the PS2 'universe', it is always a problem to determine the run-time location of a variable defined not for a static address, but through an offset from some base address derived at run-time by some malloc operation. Even on a PS2 it is possible for such an address to vary between game sessions, depending on what buffer RAM was already allocated at the time of the relevant malloc (hence it can depend on timing relative to I/O buffering etc).

For such cases it may not be possible to patch the variable itself reliably, and then it is better to search for the opcodes that use this variable, and modify those, as they will normally reside at static ELF addresses.

Quote:(As you can see I provided ELF/ISO edits in those cases, but I would prefer cheat codes.)
And that is an ideal case for using ps2dis, where you can search for the hex sequences in the ELF file, identify the values that need to be patched (often 16-bit argument constants to 'lui' or 'li' opcodes), and manually generate the cheat codes needed.

That is in fact exactly how I started for most of the pnach files I've posted, though I also followed up with additional ELF analysis to find more patch alternatives.

Quote:Sorry for all those questions Laugh
The main purpose of a thread like this is to share knowledge on the given topic, so there's no need for excuses.

I'm just happy if I can help! Smile

Best regards: dlanor
(08-28-2012, 05:03 PM)YaPeL Wrote: [ -> ]hehe, thanks, that guy was sooo close! will give it a try this weekend if no one is into it.,

I think that was a vert FOV hack, so you'd just have to find zoom value if that's the case. I remember messing with the game and having mild success but some graphics would always break. If I had more time I'd take another look at it with you
new patch for Okami (SLUS-20811)

21068223.pnach

fixed drawing issue
fixed some popups
(09-02-2012, 05:47 PM)nemesis2000 Wrote: [ -> ]new patch for Okami (SLUS-20811)

21068223.pnach

fixed drawing issue
fixed some popups
Awesome! Thanks so much!

Also, does anyone know if it's possible to get a widescreen patch for Shadow Hearts 1, or no, since the backgrounds are all pre-rendered?
(09-01-2012, 07:56 PM)synce Wrote: [ -> ]I think that was a vert FOV hack, so you'd just have to find zoom value if that's the case. I remember messing with the game and having mild success but some graphics would always break. If I had more time I'd take another look at it with you

I didn't have the time to take a look at it, but as soon as I can, I will, it is one of the best exclusive game on the ps2, and it trully deserves the time
(09-02-2012, 05:47 PM)nemesis2000 Wrote: [ -> ]new patch for Okami (SLUS-20811)

21068223.pnach

fixed drawing issue
fixed some popups
WOW, many thanks!!!
But, to avoid confuse, i think u should change the serial SLUS-20811 to SLUS-21115 cause SLUS-20811 is for NFS:underground .
Anyone got patches for the SMT Raidou games? Namely:

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
and
Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon

I've been searching high and low but couldn't find one for either of them.

If no exist, I'd be grateful if someone could make those Smile
plz help

i really like to play with Widescreen real 16:9
im playing Metal Gear 3..but the 16:9 is streached only ..not real

i just knew about there's solution for real 16:9 but im lost..all i can c is codes and stuff

plz tell me how to do it for MGS 3

plllllllllllllllz
People around here will not do things for you depending on how many Ls you put on plllllllllllllllllz.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803