Still trying, I can get the proper ratio... but the camera is a mess.
[attachment=40411]
[attachment=40412]
patch=1,EE,3011684B,extended,3F400000 // 3F800000
patch=1,EE,30110DA6,extended,3F400000 // 3F800000
(10-07-2012, 05:17 PM)nachash Wrote: [ -> ]I think that that's an engine bug, I've made the same patch for Dynasty Warriors 2, 3 and Warriors Orochi 2. same bug.
this problem have solution. i pm you about it few days ago.
just search in 3xxx range 43f00000 (vert-) and 43340000 (zoom and fix)
i don"t have all dynasty games,but it works for Dynasty Warriors 3,5
(10-07-2012, 06:48 PM)sergx12 Wrote: [ -> ]this problem have solution. i pm you about it few days ago.
just search in 3xxx range 43f00000 (vert-) and 43340000 (zoom and fix)
i don"t have all dynasty games,but it works for Dynasty Warriors 3,5
thanks, it works for dw6 too.
(10-07-2012, 08:13 PM)nachash Wrote: [ -> ]thanks, it works for dw6 too.
now you need find these values in ELF and then you can make working patch
Two questions:
1: Did anybody ever make a Rule of Rose PAL patch, or am I just imagining things?
2: Could someone try to make a 16:10 patch for Xenosaga Episode I? There's a ton of pop-up, and I'm wondering if an alternate ratio will fix that.
Thanks!
(10-07-2012, 11:41 PM)RoseBuddi Wrote: [ -> ]Two questions:
1: Did anybody ever make a Rule of Rose PAL patch, or am I just imagining things?
2: Could someone try to make a 16:10 patch for Xenosaga Episode I? There's a ton of pop-up, and I'm wondering if an alternate ratio will fix that.
Thanks!
1: you can try use ELF
values from NTSC version.
2: Xenosaga SLUS_204.69 16:9 Added fix to the patch by Chik'Tikka.
not tested too much
[
attachment=40416]
Updated Dynasty warriors 6 (=shin sangoku musou 5) (SLKA_350.05)
I found a render fix value.
ELF code
zoom
4940023C C0200346 DB0F4334
(change to)
8240023C C0200346 DB0F4334
Y-axis
7043053C 21489200 000001E6 4D00043C
(change to)
A043053C 21489200 000001E6 4D00043C
render fix
4940023C 00220400 601A6324 21186400
(change to)
8240023C 00220400 601A6324 21186400
pnach format
patch=1,EE,0014701C,word,3C024082 //Zoom 3C024049
patch=1,EE,001471B0,word,3C0543A0 //Y-Axis 3C054370
patch=1,EE,00147AF4,word,3C024082 //render fix 3C024049
I don't have much test. (about 1 hour?)
But I didn't see a broken background in my previous patch yet.
Ok, is there a way to "track" the elf code? because since it's in the 3xxx area it keeps changing in cheatengine.