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Full Version: Linux, GSdx plugin on Ati card
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Don't know. I would say that anythings in the graphical stack can be a possiblity. It is not a 32b/64b issue for sure.
Can you try to compile this small program and tell me if it detect the genprogram function.
Code:
g++ -std=c++0x -g -I. -m32  -lGL -lGLEW -lglut sphere.cpp -o test
Code:
./test
Source:UNKNOW    Type:UNKNOW    ID:3200    Severity:High    Message:Using glGetString in a Core context with parameter <name> and enum '0x1f03' which was removed from Core OpenGL (GL_INVALID_ENUM)
Frag0 index 0
Frag1 index 0
test: sphere.cpp:159: int main(int, char**): Assertion `index == 1' failed.
Félbeszakítva
Populo can you try it too?
That stange, it work! The last part is normal, the testcase was developed for an AMD bug.
I would expected that the testcase exit with this error message
Code:
    if (glGenProgramPipelines == NULL) {
        fprintf(stderr, "failed to init the separate shader extension\n");
        return 1;
    }


Edit: I remove the useless assert and I use the same check that GSdx just to be sure. Could you check it.
Code:
./test2
Supported Opengl version: 3.3.11631 Core Profile/Debug Context
Source:UNKNOW    Type:UNKNOW    ID:3200    Severity:High    Message:Using glGetString in a Core context with parameter <name> and enum '0x1f03' which was removed from Core OpenGL (GL_INVALID_ENUM)
Fragment shader(s) linked.

Shader Compile Log:
Fragment shader was successfully compiled to run on hardware.

Frag0 index 0
Frag1 index 0
It a complete mystery for me Tongue
So everything seems fine?

In this post:Post #16

Code:
Opening plugins...
    Opening GS
Closing plugins...
    Closing GS
Plugins closed successfully.
Shutting down plugins...
(pxActionEvent) GS plugin failed to open!(thread:MTGS)(thread:EE Core)
Plugins shutdown successfully.

Is it possible the problem is somewhere in mtgs or ee core?
Did it work with the replayer of .gs file?

Edit: the previous message is normal. It tell the PCSX2 that the GS plugins failed to initialize which is true because it fail to init the separate shader extensions.
(05-27-2012, 03:46 PM)player0 Wrote: [ -> ]Populo can you try it too?

I tested, same errors. What is your config ?
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