05-27-2012, 02:00 PM
05-27-2012, 02:23 PM
Can you try to compile this small program and tell me if it detect the genprogram function.
Code:
g++ -std=c++0x -g -I. -m32 -lGL -lGLEW -lglut sphere.cpp -o test
05-27-2012, 03:35 PM
Code:
./test
Source:UNKNOW Type:UNKNOW ID:3200 Severity:High Message:Using glGetString in a Core context with parameter <name> and enum '0x1f03' which was removed from Core OpenGL (GL_INVALID_ENUM)
Frag0 index 0
Frag1 index 0
test: sphere.cpp:159: int main(int, char**): Assertion `index == 1' failed.
Félbeszakítva
05-27-2012, 03:46 PM
Populo can you try it too?
05-27-2012, 03:48 PM
That stange, it work! The last part is normal, the testcase was developed for an AMD bug.
I would expected that the testcase exit with this error message
Edit: I remove the useless assert and I use the same check that GSdx just to be sure. Could you check it.
I would expected that the testcase exit with this error message
Code:
if (glGenProgramPipelines == NULL) {
fprintf(stderr, "failed to init the separate shader extension\n");
return 1;
}
Edit: I remove the useless assert and I use the same check that GSdx just to be sure. Could you check it.
05-27-2012, 03:57 PM
Code:
./test2
Supported Opengl version: 3.3.11631 Core Profile/Debug Context
Source:UNKNOW Type:UNKNOW ID:3200 Severity:High Message:Using glGetString in a Core context with parameter <name> and enum '0x1f03' which was removed from Core OpenGL (GL_INVALID_ENUM)
Fragment shader(s) linked.
Shader Compile Log:
Fragment shader was successfully compiled to run on hardware.
Frag0 index 0
Frag1 index 0
05-27-2012, 04:02 PM
It a complete mystery for me
05-27-2012, 04:32 PM
So everything seems fine?
In this post:Post #16
Is it possible the problem is somewhere in mtgs or ee core?
In this post:Post #16
Code:
Opening plugins...
Opening GS
Closing plugins...
Closing GS
Plugins closed successfully.
Shutting down plugins...
(pxActionEvent) GS plugin failed to open!(thread:MTGS)(thread:EE Core)
Plugins shutdown successfully.
Is it possible the problem is somewhere in mtgs or ee core?
05-28-2012, 08:25 AM
Did it work with the replayer of .gs file?
Edit: the previous message is normal. It tell the PCSX2 that the GS plugins failed to initialize which is true because it fail to init the separate shader extensions.
Edit: the previous message is normal. It tell the PCSX2 that the GS plugins failed to initialize which is true because it fail to init the separate shader extensions.
05-28-2012, 11:38 AM
(05-27-2012, 03:46 PM)player0 Wrote: [ -> ]Populo can you try it too?
I tested, same errors. What is your config ?