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First I should state my machine is running an AMD Phenom II X4 CPU and a Nvidia 560 Ti Video Card, and 8 gigs of DDR3 Corsair Gaming RAM and using PCSX2 version 0.9.9.5128

Having GS Issues, using GSdx 5135 (MSVC 16.00, SSE2) 0.1.16 [GSdx32-SSE
2]

It loads fine on initial start up but all games run at 26 fps at best. Then when I try to configure it, it says GS has failed to load, there may not be enough system resources available. Also will post what is going on in the diagnostic screen.

Path: D:\Games\PS2 Emulator\plugins\GSdx32-AVX-r5135.dll
File is not a valid dynamic library.
Some kinda plugin failure: D:\Games\PS2 Emulator\plugins\GSdx32-AVX-r5135.dll
Path: D:\Games\PS2 Emulator\plugins\GSdx32-AVX.dll
File is not a valid dynamic library.
Some kinda plugin failure: D:\Games\PS2 Emulator\plugins\GSdx32-AVX.dll
Path: D:\Games\PS2 Emulator\plugins\ZZOgl-r4951.dll
File is not a valid dynamic library.
Some kinda plugin failure: D:\Games\PS2 Emulator\plugins\ZZOgl-r4951.dll
Path: D:\Games\PS2 Emulator\plugins\ZZOgl.dll
File is not a valid dynamic library.
Some kinda plugin failure: D:\Games\PS2 Emulator\plugins\ZZOgl.dll
Loading plugins...
Binding GS : D:\Games\PS2 Emulator\plugins\GSdx32-SSE4.dll
This CPU does not support SSE 4.01
Loading plugins...
Binding GS : D:\Games\PS2 Emulator\plugins\GSdx32-SSSE3-r5135.dll
This CPU does not support SSE 3.01
Loading plugins...
Binding GS : D:\Games\PS2 Emulator\plugins\GSdx32-SSE2.dll
Windows 6.1.7600
NVIDIA GeForce GTX 560 Ti (8.17.12.9573)
Binding PAD : D:\Games\PS2 Emulator\plugins\LilyPad-r5112.dll
Binding SPU2 : D:\Games\PS2 Emulator\plugins\SPU2-X-r5112.dll
Binding CDVD : D:\Games\PS2 Emulator\plugins\cdvdGigaherz-r4488.dll
Binding USB : D:\Games\PS2 Emulator\plugins\USBnull-r4949.dll
Binding FW : D:\Games\PS2 Emulator\plugins\FWnull-r4949.dll
Binding DEV9 : D:\Games\PS2 Emulator\plugins\DEV9null-r4949.dll
Plugins loaded successfully.


Initializing plugins...
Init GS
Windows 6.1.7600
NVIDIA GeForce GTX 560 Ti (8.17.12.9573)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

HLE Notice: ELF does not have a path.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
GSdx info: GS reset
Opening CDVD
isoFile open ok: K:\Gaming Stuff\PlayStation 2 Games and Emulater\PS2 Games\Full Metal Alchemist and the Broken Angel\Full_Metal_Alchemist.iso
Image type = DVD
Fileparts = 1
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (941024 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\Games\PS2 Emulator\memcards\Mcd001.ps2
GSdx: CrcHacksExclusions:
McdSlot 1: D:\Games\PS2 Emulator\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
GSdx info: GS reset
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
GSdx info: GS reset
GSdx info: GS reset
GSdx info: GS reset
Gif Unit - GS packet size exceeded VU memory size!



Sorry for the excessively long post, but I would greatly appreciate some help with this. (Also forgive my game choice, was to test to see if the Emulator would run period.)
tried updating directx ?
You're running PCSX2 from your D drive?

Is your D: Drive your system drive, or are you trying to run PCSX2 from a second or external hard drive?

If C: is the drive that Windows is on, then I'm fairly sure you should move the whole PCSX2 folder to your C: drive.

And yeah, makes sure DX is up to date.
D: is one of my system Drives. I have C: and D: internally and I have a 1.5 TB external.

Will try updating DX quick.

Also quickly moving from D: to C:

Will post results once done.
(05-29-2012, 04:07 AM)Hammeredmantis Wrote: [ -> ]D: is one of my system Drives. I have C: and D: internally and I have a 1.5 TB external.

Will try updating DX quick.

Yeah after looking through that log I don't think it's what I thought it was. I just now noticed that the only things not working is your video plugin - seems that it can't detect things correctly.

Check your DX and you do have the correct MS Visual C++ Redistributable, right? Also, maybe try it from the C: Drive to see if it works.
Moving from D: to C: seems to have fixed the FPS issue. Thank you very much for the suggestion!
(05-29-2012, 04:13 AM)Hammeredmantis Wrote: [ -> ]Moving from D: to C: seems to have fixed the FPS issue. Thank you very much for the suggestion!

Ah, well this has been a quickly progressing thread xD no problem!

I think his plugins couldn't find what it needed to on the D drive because what it wanted was only on the C drive... but I don't really know for sure - it's just me trying to logic my way through it.
So the plugins are "hardcoded" to scan the system drive for what it needs (in this case the drive its stored on for drivers)? If a developer could chime in, for portability would it possible to have an option to configure the plugins to scan C: proper? I'm not a coder so sorry if I'm asking for something insanely difficult :|

Don't mean to hijack, but after reading this it seemed relevant.
all directory paths can be changed both upon first start and at any time the user wishes to change them

defaults without a portable.ini are to use the userprofile
defaults with a portable.ini are to use relative paths in the emulator directory

DLL search order is
Code:
The directory where the executable module for the current process is located.

The current directory.

The Windows system directory. The GetSystemDirectory function retrieves the path of this directory.

The Windows directory. The GetWindowsDirectory function retrieves the path of this directory.

The directories listed in the PATH environment variable.