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Full Version: Half-Life [SLUS 20066] (U)
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status=5;
version=1.5.0;
console=PS2;
crc=A880AE9B;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status is unchanged. Runs at 200-300% speed.

Bugs:

N/A

Status
Playable
1)Game title: Half-Life
2)ELF name: SLUS_200.66
3)Game CRC: A880AE9B
4)Compatibility report:

PC Specs:

CPU: Intel® Core™ i7-4820K CPU @ 3.70 GHz
GPU: EVGA® Nvidia® GeForce™ GTX 780 Classified ACX
GPU Driver: Nvidia® Version 372.54 WHQL
OS: Windows 7 / Professional / 64-Bit / SP1

Build Description: PCSX2 v.1.5.0 - DEV - Rev. 1195 -> Compiling Date: 2016-08-25 09:25:19 - Windows
If other please specify: N/A

BIOS Used: USA v02.30(20/02/2008)  Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None

Speedhacks Used:
None

Gamefixes Used:
None

Amount of testing done (little/medium/much/completed-game):
completed-game

Comments:
The game working fine and has constant 60 FPS.

Adapter: NVIDIA GeForce GTX 780

Renderer: Direct3D11/OpenGL (Hardware) both run without any problems.

Interlacing: Auto

Hardware Mode Settings:

Allow 8-Bit Textures: Off
Large Framebuffer: On
Internal Resolution: Custome

Custom Resolution Setting: 3840x2160p for Widescreen 16:9 / (4K/2160p possible without performance loss.)

Custom Resolution Setting: 2880x2160p for Widescreen  4:3 / (4K/2160p possible without performance loss.)

Important: Under Emulation Settings - PCSX2 -> GS Window switch Aspect Ratio between Widescreen (16:9) or Standard (4:3) to get the correct internal resolution ingame.

Texture Filtering: Nearest / (fixes main menu artifacts.)

Anisotropic Filtering: Off / (Not necessary for 4K/2160p resolution.)

CRC hack level: Full (Safest)

Enable HW Hacks: Off

--------------------

Software Mode Setting:

Edge Anti-aliasing (AA1): Off

Extra Rendering Threads: 7

Mipmapping: On

--------------

Shader Configuration:

TV Shader: Scanline filter

Enable: FXAA

Enable Shade Boost: On

Enable External Shader: Off


Bugs:
No bugs

Netplay:
N/A

Status
Playable
Welcome back I guess Tongue.

Your template seems a bit outdated. I would check newer reports - the recommended number of extra SW threads is different now, so you don't need 7 Smile

You should test w/o custom resolution, it's easier to refer back to if problems arise and large framebuffer can cause issues