08-18-2005, 12:19 AM
08-15-2020, 02:50 AM
PC Specs:
CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB
Build Description: PCSX2 1.7.0-dev-157
If other please specify: N/A
BIOS Used: Europe v02.30 (20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 4x Native, Bilinear (PS2) Texture Filtering, Texture Filtering of Display (disabled)
GSdx HW Hacks: None
Speedhacks Used: N/A
Gamefixes Used: N/A
Amount of testing done: little
Comments:
* Works only in the menu. And even that is unstable.
Bugs:
* Broken polygon models in the menu (map and characters)
* Extra lines at higher than native resolutions (appearing not every time).
* Completely broken gameplay that is almost impossible to see.
* Large drops in speed in hardware mode. This (possible) can be compensated for by speedhacks (since this is EE load), but it makes no sense due to the non-working gameplay.
* May cause emulator's crash.
Status
Menus
CPU: Intel Core i7-4790K @ 4.0GHz
GPU: Nvidia GTX 980 4GB
Build Description: PCSX2 1.7.0-dev-157
If other please specify: N/A
BIOS Used: Europe v02.30 (20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 4x Native, Bilinear (PS2) Texture Filtering, Texture Filtering of Display (disabled)
GSdx HW Hacks: None
Speedhacks Used: N/A
Gamefixes Used: N/A
Amount of testing done: little
Comments:
* Works only in the menu. And even that is unstable.
Bugs:
* Broken polygon models in the menu (map and characters)
* Extra lines at higher than native resolutions (appearing not every time).
* Completely broken gameplay that is almost impossible to see.
* Large drops in speed in hardware mode. This (possible) can be compensated for by speedhacks (since this is EE load), but it makes no sense due to the non-working gameplay.
* May cause emulator's crash.
Status
Menus
09-11-2020, 09:22 AM
PC Specs:
CPU: Intel® Core i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-DEV-229
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL (Hardware), Binilear (PS2), 3x Native, Basic Blending Accuracy,
GSdx HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
everything that ANd93ml says is true. it's a broken game.. but it is one that gets in-game. MTVU is recommended.
Bugs:
* Broken polygon models in the menu (map and characters)
* Extra lines at higher than native resolutions (appearing not every time).
* Completely broken gameplay that is almost impossible to see.
* Large drops in speed in hardware mode. This (possible) can be compensated for by speedhacks (since this is EE load), but it makes no sense due to the non-working gameplay.
* May cause emulator's crash.
Status
Ingame
CPU: Intel® Core i5-4430 CPU @ 3.00GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-DEV-229
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL (Hardware), Binilear (PS2), 3x Native, Basic Blending Accuracy,
GSdx HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
everything that ANd93ml says is true. it's a broken game.. but it is one that gets in-game. MTVU is recommended.
Bugs:
* Broken polygon models in the menu (map and characters)
* Extra lines at higher than native resolutions (appearing not every time).
* Completely broken gameplay that is almost impossible to see.
* Large drops in speed in hardware mode. This (possible) can be compensated for by speedhacks (since this is EE load), but it makes no sense due to the non-working gameplay.
* May cause emulator's crash.
Status
Ingame
09-17-2021, 10:15 PM
PC Specs:
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-1764
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Settings: OpenGL, Bilinear (PS2), Accurate DATE, 3x Native, Basic Blending Accuracy,
GS HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
Bugs:
Status
Playable
CPU: Intel® Core i5-9600KF CPU @ 3.70GHz
GPU: NVIDIA GeForce GTX 960
Build Description: PCSX2 V1.7.0-dev-1764
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Settings: OpenGL, Bilinear (PS2), Accurate DATE, 3x Native, Basic Blending Accuracy,
GS HW Hacks:
Speedhacks Used:
N/A
GameFixes Used: Assumed to be automatic. Change if you are doing manual gamefixes
Amount of testing done (little/medium/much/completed-game): little
Comments:
Bugs:
Status
Playable