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Full Version: Champions - Return to Arms [SLUS 20973] (U)
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status=5;
version=1.3.1;
console=PS2;
crc=4028A55F;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status goes from ingame to playable. Runs near full speed.

Bugs:

Right half of screen is blank if gsdx is in hardware mode. Looks fine, apart from occasional texture corruption in software mode.

Status
Playable
PC Specs:

CPU: Intel Core i7-875k @ 2.93 GHz (STP->1275)
GPU: Nvidia GTX 750, 2GB DDR5

Build Description: PCSX2 1.3.1-20150625102557 (1.3.1-561) - Windows
GSdx 20150625102557 (MSVC 18.00, SSE41) 0.1.16 [GSdx32-SSE4]
Lilypad (20150625102557) 0.11.0 [Lilypad]
SPU2-X 20150625102557 2.0.0 [SPU2-X]
cdvdGigaherz (20150625102557||) 0.9.0 [cdvdGigaherz]
USBnull Driver 20150625102557 0.7.0 [USBnull]
FWnull Driver 20150625102557 0.7.0 [FWnull]
DEV9null Driver 20150625102557 0.5.0 [DEV9null]
USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): much

Comments:

1. Requires 4 GB patch.
2. Half screen bug fixed in GSdx-OGL Hardware mode.
3. Under GSdx-OGL settings, enable 8-bit textures and accurate blend.
4. GAMEPLAY NOTES: Upon starting next to Firiona Vie FPS starts low around 30-35 FPS, then
rises to 45-50 FPS. Specific spots in game dip to ~40-45 FPS, and only a few as low as ~30
-35 FPS, then rise back to ~55-60 as you move past them.

Bugs:

Still have minor FPS dips in spots. Nothing game breaking. Possibly fixed/improved by
higher STP rated processor.

Status
Playable