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Full Version: Fatal Frame 2: Crimson Butterfly [SLUS 20766] (U)
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status=5;
version=1.0.0;
console=PS2;
crc=9A51B627;
img_t=;
img_f=;
wikiurl=Link;
Code:
empty
Pc specs:
Intel core i7 @ 3Ghz
Ati Radeon Hd 6870 2gb Gddr5
4Gb DDR 1333mhz Ram
Windows 7 Ultimate 32bit

Build Description: PCSX2 1.0.0 Release Pack -
Windows

Bios used USA v02.00 (14/06/2004) console

EE/VU Clamp modes: Chop/zero
EE/VU Rounding: None
Speedhacks Used: Preset 3 (balanced)

Gamefixes Used:None

Amount of testing done (little/medium/much/
completed-game): much

Comments:
Works really well at around 55-60fps most of the time. I noticed some really minor shadow glitches in software mode but hardware mode works flawlessly.Almost about to finish this game and it has never crashed or froze.Playing at 1280x720 resolution without any slowdowns.

Bugs: Very rare shadow glitches in software mode of gsdx.

Status
Playable
Very important issue here: In Hardware mode, you cannot target many vanishing ghosts. The issue is alleviated a bit in DX9 HW mode but for the bug to vanish completely you need to use DX9 or DX10 software mode.
BTW thanks for the report Smile
Ya i did notice that bug but i keep running and mostly target 2 ghosts at once (lol) Tongue so it wasn't much of a issue with me.
Anyway thanks for verifying it and you're welcome.
I thought the camera bug only occurs on FF1. I have not played FF2 and FF3 yet. Does the bug appear on FF3 as well?
Yeah it does on all 3 games