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Full Version: Dragonball Z Budokai 3 [SLUS 20998] (U)
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status=6;
version=1.7.0;
console=PS2;
crc=C97EF0A4;
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wikiurl=Link;
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Game Name) Dragon Ball Z Budokai 3
Region) NTSC
Game ELF Name) SLUS-20998
Comaptibility) Works Fine
CRC) 0x2A4B60EB

Computer Specifications:

CPU) AMD A10-5800K
GPU) AMD Radeon HD 7660D
OS) Linux Ubuntu 14.04 LTS

Version) PCSX2

EE/VU Clamp modes: Normal/None
EE/VU Rounding: Chop/Chop

Speedhacks Used:
MTVU Hack and MVU Speed Hacks, recommended used.

Amount of testing done (little/medium/much/completed-game):
Medium

Comments:
runs at about 45FPS-50FPS AVG on ZZOgl, recommended when using linux, you can probably stress a few more frames if you are using windows directx

Bugs:
sometimes in world tournament, some of the floor wont be rendered right

Check the details here : Dragon Ball Z Budokai 3

Status:

Playable PCSX2 1.3.0 SVN
1)Game title: Dragonballz – Budokai 3 [SLUS 20998] (U)
2)ELF name:
3)Game CRC:
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz/i5 @ 2.8GHz (8MB)
GPU: Nvidia GTX750ti 2GB/GT630 2GB
RAM: 8-16GB/3-10GB
 
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
 
Backup before save | Automatic Gamefixes | enable Widescreen Patches
 
VU0Rec and VU1Rec
 
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
 
GS Windows | Ratio 16:9
 
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
 
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware)  | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off| CRC Hack = Full
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
 
Amount of testing done (little/medium/much/completed-game): completed-game
 
Comments:
All movements & mini-actions are well-synced with the sound. No lagging.
 
Justification info. for clarification.
Game run great.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
 
Bugs:
N/A
 
Status
Playable 100%
[font=Verdana, Arial, sans-serif]1)Game title: Dragonball Z Budokai 3  [SLUS 20998] (U)[/font]
[font=Verdana, Arial, sans-serif]2)ELF name: [/font]
[font=Verdana, Arial, sans-serif]3)Game CRC: [/font]
[font=Verdana, Arial, sans-serif]4)Compatibility report:[/font]

[font=Verdana, Arial, sans-serif]PC Specs:[/font]

[font=Verdana, Arial, sans-serif]CPU: Ryzen 9 4900hs[/font]

[font=Verdana, Arial, sans-serif]GPU: NVIDIA Rtx 2060 max q[/font]

[font=Verdana, Arial, sans-serif]Build Description: pcsx2-v1.7.0-dev-1458-g14be2649c-windows-x86[/font]
[font=Verdana, Arial, sans-serif]If other please specify: N/A[/font]

[font=Verdana, Arial, sans-serif]BIOS Used: USA v02.00(14/06/2004) Console[/font]

[font=Verdana, Arial, sans-serif]EE/VU Clamp modes: Normal/Normal[/font]
[font=Verdana, Arial, sans-serif]EE/VU Rounding: Chop/Chop[/font]

[font=Verdana, Arial, sans-serif]Speedhacks Used:[/font]
[font=Verdana, Arial, sans-serif]2 - Safe(Default)[/font]

[font=Verdana, Arial, sans-serif]Gamefixes Used:[/font]


[font=Verdana, Arial, sans-serif]Amount of testing done (little/medium/much/completed-game):[/font]
[font=Verdana, Arial, sans-serif][font=Verdana, Arial, sans-serif]completed-game[/font][/font]

[font=Verdana, Arial, sans-serif]Comments:[/font]
use dx11 and 108p upscale need turn on Wild Arms Offset x=500 and y=500 to get best upscale still some bugs when upscale runs perfect on native res.

[font=Verdana, Arial, sans-serif]Bugs:[/font]
[font=Verdana, Arial, sans-serif]N/A[/font]

[font=Verdana, Arial, sans-serif]Status[/font]
[font=Verdana, Arial, sans-serif]Perfect[/font]