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Full Version: Ratchet & Clank [SCES 50916] (E)
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status=5;
version=1.7.0;
console=PS2;
crc=6A8F18B9;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core i7 @ 3.8Ghz
GPU: Nvidia GTX 570 1368MB

Build Description: PCSX2 1.1.0 r5829
If other please specify: N/A

BIOS Used: Europe v01.70(27/02/2003) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 4 extra rendering threads for software mode (this game seems to like them a bit more than normal)

Bugs:

N/A

Status
Playable
Source from atomic: https://forums.pcsx2.net/Thread-Request-...#pid616086
(different CRC though)
Quoted;

1) Game Title: Ratchet & Clank
2) ELF Name: SCES-50916
3) Game CRC: 76F724A3
4) Compatibility Report:

PC Specs:

CPU: Intel Core i9-9900K @ 4.8GHz
GPU: Nvidia GTX 1080 8GB Founders edition

Build Description: pcsx2-v1.7.0-dev-760-g10afd0b68-windows-x86
If other please specify: N/A

BIOS Used: Europe v01.60(04/10/2001) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 8x Native, Basic Blending Accuracy, Bilinear (PS2Texture Filtering).

GSdx HW Hacks: Half-Pixel Offset (Normal-Vertex)

Speedhacks Used:

MTVU - Instant VU1

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:

A truly amazing achievement, not a single issue to report.

Bugs:

Pause menu/ ending credits issues in hardware mode.

Erratic frame skipping triggering every 20 to 30 seconds.

Status
Playable