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Full Version: Ratchet - Deadlocked [SCUS 97465] (U)
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status=5;
version=1.7.0;
console=PS2;
crc=9BFBCD42;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB

Build Description: PCSX2 29 12 2012 1.1.0 r5492- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [28 12 2012]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Status goes from ingame to playable. Runs at 50% speed.

Bugs:

Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.

Status
Playable
CPU: AMD Ryzen 5 3600
GPU: NVIDIA GeForce GTX 1660

Build Description: PCSX2 Nightly 1.7.2301

Graphics Settings: Direct3D 11, default settings
Speedhacks Used: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, MTVU
EE/IOP: Default
VUs: Default
Gamefixes Used: None
Amount of Testing: Medium
BIOS: USA 1.60

Comments: Maintains 60 FPS in hardware and software modes, with occasional, very slight dips -- this may be an issue with my hardware, I am uncertain.

Playable
It's not ingame, look at the wiki:

Missing geometry after pausing or opening vendor

Status: Active
Type: Serious
Description: World geometry and some models will vanish after pausing the game or opening a vendor.
Workaround: Go to Config > Video (GS) > Plugin Settings, check the "HW Hacks" checkbox, then enter "Advanced Settings and Hacks". Check the "Fast Texture Invalidation" checkbox. The issue will be fixed after rebooting the game.
I've done this and fixed the issue. I'm updating my post to reflect this. I'll upload more screens soon.