02-28-2009, 05:55 PM
08-02-2016, 10:44 PM
PC Specs:
CPU: Intel Core i5 2500K @ 4.2Ghz
GPU: Nvidia Geforce GTX660 (NVIDIA 368.22 drivers)
BIOS Used: Europe v01.70(27/02/2003) Console
Build Description: PCSX2 1.5.0 GIT rev 16affc9 (build bot 1072)
EE/VU Clamp modes: Full/Extra+Preserve Sign
EE/VU Rounding: Chop/Chop
GSdx:
OpenGL hardware
Scaling x3
Accurate Date
Blending Unit Accuracy: High
Large Framebuffer
CRC level: Partial (OpenGL)
Speedhacks Used:
Recommended,MTVU
Gamefixes Used: N/A
Amount of testing done (little/medium/much/completed-game): Little
Comments:
Seems to be working fine
Bugs:
Some lines in the 2D character bubbles due to scaling, sprite hacks seem to help
OpenGL HW only bug (happens even in native): If you use select+start to go from ingame back to the main menu, the screen is cut off vertically in 2 until you toggle SW/HW renderer or in general reset the GS. Attached pic.
Update: Disabling depth emulation fixes this
Status
Playable
CPU: Intel Core i5 2500K @ 4.2Ghz
GPU: Nvidia Geforce GTX660 (NVIDIA 368.22 drivers)
BIOS Used: Europe v01.70(27/02/2003) Console
Build Description: PCSX2 1.5.0 GIT rev 16affc9 (build bot 1072)
EE/VU Clamp modes: Full/Extra+Preserve Sign
EE/VU Rounding: Chop/Chop
GSdx:
OpenGL hardware
Scaling x3
Accurate Date
Blending Unit Accuracy: High
Large Framebuffer
CRC level: Partial (OpenGL)
Speedhacks Used:
Recommended,MTVU
Gamefixes Used: N/A
Amount of testing done (little/medium/much/completed-game): Little
Comments:
Seems to be working fine
Bugs:
Some lines in the 2D character bubbles due to scaling, sprite hacks seem to help
OpenGL HW only bug (happens even in native): If you use select+start to go from ingame back to the main menu, the screen is cut off vertically in 2 until you toggle SW/HW renderer or in general reset the GS. Attached pic.
Update: Disabling depth emulation fixes this
Status
Playable