04-25-2009, 11:26 PM
12-08-2012, 10:25 PM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs at full speed.
Bugs:
N/A
Status
Playable
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 13 11 2012 1.1.0 r5452- Windows
GSdx 5442 SSE41 [29 10 2012]
LilyPad 0.11.0 [09 10 2012]
cdvdGigaherz 0.8.0 [09 10 2012]
USBnull Driver 0.7.0 [09 10 2012]
SPU2-X 2.0.0 [21 11 2012]
DEV9null Driver 0.5.0 [09 10 2012]
FWnull Driver 0.7.0 [09 10 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs at full speed.
Bugs:
N/A
Status
Playable
04-06-2017, 10:29 AM
Game Title(s): Zombie Zone: Other Side / Zombie Hunters (Europe / PAL)
Game ELF: SLES 54461
Game CRC: 0x3F73B727
PC Specs:
CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz
Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows
GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0
+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches
BIOS Used: USA v02.40(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Windows: Ratio 16:9
Speedhacks Used:
Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled
Gamefixes Used:
Automatic Gamefixes
SPU2-X:
XAudio 2 | Vol 35% | Latency 151ms (avg) | Async Mix
Comments:
*I had External Shaders Enabled in the attached screenshots (though it's just FXAA and Bloom).
*Played in OpenGL Hardware mode, mostly upscaled to 1440p resolution (2560x1440), but at native resolution during bosses.
*Enable the appropriate Interlacing options to avoid bobbing (F5), or leave it at Auto.
*RUNS AT FULL SPEED
Bugs, Issues & Solutions:
*Slows down when two specific bosses are present:
- The fat boss (up to 25% decrease in speed)
- The female flail boss (up to 35% decrease in speed)
but otherwise both are relatively easy to defeat.
EDIT: You can mostly avoid this by running in native resolution or Software Mode
*Only minor flickering with ground textures sometimes, usually at a high distance.
*No other major issues, running in OpenGL Software mode pretty much has no apparent issues.
Amount of testing done (little/medium/much/completed-game): Completed-game
(Play the 2nd game/Zombie Hunters 2 instead, this one's bad)
Status
Playable
Game ELF: SLES 54461
Game CRC: 0x3F73B727
PC Specs:
CPU: Intel Core i5-6600 @ 3.3~3.8Ghz
GPU: Nvidia GeForce GTX 970 4GB
RAM: 16GB 2133MHz
Build Description: PCSX2 v1.5.0 dev-1968-gbcc0160 - Windows
GSdx 20170331235035 1.1.0 [GSdx32-SS4]
LilyPad (20170331235035) 0.12.1
SPU2-X 20170331235035 2.0.0
cdvdGigaherz 20170331235035ll 0.11.0
USBnull Driver 20170331235035 0.7.0
FWnull Driver 20170331235035 0.7.0
DEV9null Driver 20170331235035 0.5.0
+Backup before save | +Automatic Gamefixes | +Enable Widescreen Patches
BIOS Used: USA v02.40(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GS Windows: Ratio 16:9
Speedhacks Used:
Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled
Gamefixes Used:
Automatic Gamefixes
SPU2-X:
XAudio 2 | Vol 35% | Latency 151ms (avg) | Async Mix
Comments:
*I had External Shaders Enabled in the attached screenshots (though it's just FXAA and Bloom).
*Played in OpenGL Hardware mode, mostly upscaled to 1440p resolution (2560x1440), but at native resolution during bosses.
*Enable the appropriate Interlacing options to avoid bobbing (F5), or leave it at Auto.
*RUNS AT FULL SPEED
Bugs, Issues & Solutions:
*Slows down when two specific bosses are present:
- The fat boss (up to 25% decrease in speed)
- The female flail boss (up to 35% decrease in speed)
but otherwise both are relatively easy to defeat.
EDIT: You can mostly avoid this by running in native resolution or Software Mode
*Only minor flickering with ground textures sometimes, usually at a high distance.
*No other major issues, running in OpenGL Software mode pretty much has no apparent issues.
Amount of testing done (little/medium/much/completed-game): Completed-game
(Play the 2nd game/Zombie Hunters 2 instead, this one's bad)
Status
Playable