06-11-2007, 06:40 AM
01-18-2013, 12:27 AM
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status goes from ingame to playable. Runs above full speed.
Bugs:
N/A
Status
Playable
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 17 01 2013 1.1.0 r5517- Windows
GSdx 5464 SSE41 [09 12 2012]
LilyPad 0.11.0 [28 12 2012]
cdvdGigaherz 0.8.0 [28 12 2012]
USBnull Driver 0.7.0 [28 12 2012]
SPU2-X 2.0.0 [17 01 2013]
DEV9null Driver 0.5.0 [28 12 2012]
FWnull Driver 0.7.0 [28 12 2012]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status goes from ingame to playable. Runs above full speed.
Bugs:
N/A
Status
Playable
02-06-2016, 06:03 AM
1)Game title: Lara Croft Tomb Raider : Anniversary [SLUS 21555] (U)
2)ELF name:
3)Game CRC:
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
Backup before save | Automatic Gamefixes | enable Widescreen Patches
VU0Rec and VU1Rec
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
GS Windows | Ratio 16:9
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware) | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off| CRC Hack = Aggressive
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
Amount of testing done (little/medium/much/completed-game): completed-game.
Comments:
N/A
Justification info. for clarification.
Game runs great & fast with this config regardless of few minor flickering textures.
> In Hardware mode, the graphic/texture color is a bit contrasted/saturated compared to software mode.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
Bugs:
# Flickering Texture seen from some distance object. Fixed By; Software Mode (F9) + Mipmapping.
Config Alert:-
Enable HW Hack (with skipdraw) causes PCSX2 (1.2.1 & 1.4.0) to crash/stop working in Flickering Texture @ cut-scene. Sometime, it also freezes the Mouse/Keyboards. Need to reset the PC System!!
Status
Playable
2)ELF name:
3)Game CRC:
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
Build Description: PCSX2 1.4.0 [8-1-2016 Win (8.1/7, 64x)]
GSdx MSVC 19.00 SSE41 [05 01 2016]
LilyPad 5709 0.11.0 [31 12 2015]
SPU2-X 5709 2.0.0 [31 12 2015]
cdvdGigaherz 5709 0.9.0 [31 12 2015]
USBnull Driver 5709 0.7.0 [31 12 2015]
FWnull Driver 5709 0.7.0 [31 12 2015]
DEV9null Driver 5709 0.5.0 [31 12 2015]
Backup before save | Automatic Gamefixes | enable Widescreen Patches
VU0Rec and VU1Rec
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
GS Windows | Ratio 16:9
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware) | Interlacing=auto
2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off| CRC Hack = Aggressive
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Enable Debug Option | Show In console
DMA Operations | AutoDMA Operations | Buffer Over/Underruns | ADPCM Cache statistics | Log DMA Writes | Dump Core and voice State | Dump Memory Contents
Amount of testing done (little/medium/much/completed-game): completed-game.
Comments:
N/A
Justification info. for clarification.
Game runs great & fast with this config regardless of few minor flickering textures.
> In Hardware mode, the graphic/texture color is a bit contrasted/saturated compared to software mode.
> Shut-down unnecessary start-up appz/task manager [Help CPU speed performance from interruption].
> PCSX2Bonus V2.0.0.2 is recommend for saving the config per game.
Bugs:
# Flickering Texture seen from some distance object. Fixed By; Software Mode (F9) + Mipmapping.
Config Alert:-
Enable HW Hack (with skipdraw) causes PCSX2 (1.2.1 & 1.4.0) to crash/stop working in Flickering Texture @ cut-scene. Sometime, it also freezes the Mouse/Keyboards. Need to reset the PC System!!
Status
Playable
03-01-2017, 11:28 AM
1)Game title: Lara Croft Tomb Raider : Anniversary [SLUS 21555] (U)
2)ELF name:
3)Game CRC:
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017]
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]
Backup before save | Automatic Gamefixes | enable Widescreen Patches
VU0Rec and VU1Rec
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
GS Windows | Ratio 16:9
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware) | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | MipMapping (Ins) = Basic (Fast) | CRC Hack = Aggressive
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Amount of testing done (little/medium/much/completed-game): completed-game.
Comments:
*Game runs great.
*No more major Flickering textures while playing @ hardware mode.
Bugs:
# Flickering Texture seen from some distance object. Fixed By; MipMapping (Ins) = Basic (Fast)
Status
Playable
2)ELF name:
3)Game CRC:
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017]
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]
Backup before save | Automatic Gamefixes | enable Widescreen Patches
VU0Rec and VU1Rec
EE/VU Clamp modes: Normal
EE/VU Rounding: Chop/zero
GS Windows | Ratio 16:9
Speedhacks Used:
EE Cyclerate 1 | VU Cycle Stealing 1
INTC, Wait Loop Detection, mVU Flag
Gamefixes Used:
N/A
GSDX:
Nvidia GTX750ti 2GB | Direct3D11 (Hardware) | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (Forced) | Anisotropic off | MipMapping (Ins) = Basic (Fast) | CRC Hack = Aggressive
SPU2-X:
Vol 100% | Latency 151ms (avg) | Async Mix
Amount of testing done (little/medium/much/completed-game): completed-game.
Comments:
*Game runs great.
*No more major Flickering textures while playing @ hardware mode.
Bugs:
# Flickering Texture seen from some distance object. Fixed By; MipMapping (Ins) = Basic (Fast)
Status
Playable