10-25-2006, 06:42 PM
12-25-2014, 03:59 PM
1)Game title: Star Trek - Shattered Universe
2)ELF name: SLUS_201.12
3)Game CRC: 9F6A1631
4)Compatibility report:
PC Specs:
CPU: Intel® Core™ i7-4820K CPU @ 3.70 GHz
GPU: Nvidia Geforce GTX 780
Build Description: PCSX2 1.3.0. - Compiled on Dec 23 2014 - Git Rev. 807 - Windows
If other please specify: N/A
BIOS Used: USA v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None
Speedhacks Used:
All as recommended
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game):
Completed-Game
Comments:
Game working fine under Direct3D11 (Software)
GSDX Settings:
Direct3D11 (Software), Interlacing (Auto), Enable Shade Boost, Enable FXAA
Software Mode Setting, Extra Rendering Threads +7, & Edge Anti-aliasing (AA1)
Bugs:
There are no bugs in software mode, but some bloom effect errors in hardware mode, perhaps they occur through the internal upscaling.
Status
Playable
2)ELF name: SLUS_201.12
3)Game CRC: 9F6A1631
4)Compatibility report:
PC Specs:
CPU: Intel® Core™ i7-4820K CPU @ 3.70 GHz
GPU: Nvidia Geforce GTX 780
Build Description: PCSX2 1.3.0. - Compiled on Dec 23 2014 - Git Rev. 807 - Windows
If other please specify: N/A
BIOS Used: USA v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None
Speedhacks Used:
All as recommended
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game):
Completed-Game
Comments:
Game working fine under Direct3D11 (Software)
GSDX Settings:
Direct3D11 (Software), Interlacing (Auto), Enable Shade Boost, Enable FXAA
Software Mode Setting, Extra Rendering Threads +7, & Edge Anti-aliasing (AA1)
Bugs:
There are no bugs in software mode, but some bloom effect errors in hardware mode, perhaps they occur through the internal upscaling.
Status
Playable