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Full Version: Spongebob Squarepants - Battle for Bikini Bottom [SLUS 20680] (U)
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status=5;
version=1.5.0;
console=PS2;
crc=FD7EEE96;
img_t=1238431226j08;
img_f=1238431212j08;
wikiurl=Link;
Code:
empty

Scootaloo

PC Specs:

CPU: AMD Phenom II X4 955 Processor @ 3.20Ghz
GPU: Nvidia GeForce GT 430 1024MB

Build Description: PCSX2 1.0.0 (Stable) - Windows
If other please specify: N/A

BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

EE Cyclerate
VU Cycle Stealing
INTC Spin Detection
Wait Loop Detection
mVU Flag Hack
MTVU

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

The game plays fine and overall very smoothly. The FPS stays around 59FPS-60FPS constantly.

Bugs:

Shadows underneath enemies, NPC's, and the player display as rectangles/squares this can be fixed by swapping to software mode however this may cost you steeply performance wise.

More information and screenshots regarding the shadow issue can be found here.

Status:
Playable
PC Specs:

CPU: Intel Core i7-8700K @ 4.6GHz
GPU: Nvidia GTX 1070 8GB

Build Description: PCSX2 1.4.0- Windows
If other please specify: N/A

BIOS Used: USA v02.30(20/02/2008) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL Hardware, 8x Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks: N/A

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): much

Comments:

Game runs flawlessly at 60 FPS.
Using OpenGL Hardware renderer on GSDX seems to fix the rectangular shadows, see screenshots.


Bugs:
None yet, will update if any are found.

Status
Playable


Screenshots:
[attachment=66844][attachment=66845][attachment=66846]
1)Game title: SpongeBob Squarepants: Battle for Bikini Bottom
2)ELF name: SLUS_206.80
3)Game CRC: 0x100008
4)Compatibility report:

PC Specs:

CPU: Intel Core i5-6400T
GPU: Intel HD Graphics 530

Build Description: v1.5.0-dev-2910-g8791d8e5b - Windows

BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: OpenGL, 4x Native, Auto Interlacing, Bilinear (PS2Texture Filtering.

Speedhacks Used:

EE Cyclerate: -2

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): completed-game

Comments:
Played through to the end credits, explored just about every area of the game, and got 92/100 spatulas.


Bugs:

Slight FPS drop in Bikini Bottom and Kelp Forest.
Fix: Set EE Cyclerate to -2.

Extreme FPS Drop in 1st Final Boss, Karate Robot SpongeBob
Fix: None found
Status:
Status
Playable