06-27-2007, 05:55 AM
Scootaloo
04-11-2013, 05:40 AM
PC Specs:
CPU: AMD Phenom II X4 955 Processor @ 3.20Ghz
GPU: Nvidia GeForce GT 430 1024MB
Build Description: PCSX2 1.0.0 (Stable) - Windows
If other please specify: N/A
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
EE Cyclerate
VU Cycle Stealing
INTC Spin Detection
Wait Loop Detection
mVU Flag Hack
MTVU
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
The game plays fine and overall very smoothly. The FPS stays around 59FPS-60FPS constantly.
Bugs:
Shadows underneath enemies, NPC's, and the player display as rectangles/squares this can be fixed by swapping to software mode however this may cost you steeply performance wise.
More information and screenshots regarding the shadow issue can be found here.
Status:
Playable
CPU: AMD Phenom II X4 955 Processor @ 3.20Ghz
GPU: Nvidia GeForce GT 430 1024MB
Build Description: PCSX2 1.0.0 (Stable) - Windows
If other please specify: N/A
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
EE Cyclerate
VU Cycle Stealing
INTC Spin Detection
Wait Loop Detection
mVU Flag Hack
MTVU
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
The game plays fine and overall very smoothly. The FPS stays around 59FPS-60FPS constantly.
Bugs:
Shadows underneath enemies, NPC's, and the player display as rectangles/squares this can be fixed by swapping to software mode however this may cost you steeply performance wise.
More information and screenshots regarding the shadow issue can be found here.
Status:
Playable
06-26-2018, 09:43 AM
PC Specs:
CPU: Intel Core i7-8700K @ 4.6GHz
GPU: Nvidia GTX 1070 8GB
Build Description: PCSX2 1.4.0- Windows
If other please specify: N/A
BIOS Used: USA v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 8x Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering.
GSdx HW Hacks: N/A
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): much
Comments:
Game runs flawlessly at 60 FPS.
Using OpenGL Hardware renderer on GSDX seems to fix the rectangular shadows, see screenshots.
Bugs:
None yet, will update if any are found.
Status
Playable
Screenshots:
[attachment=66844][attachment=66845][attachment=66846]
CPU: Intel Core i7-8700K @ 4.6GHz
GPU: Nvidia GTX 1070 8GB
Build Description: PCSX2 1.4.0- Windows
If other please specify: N/A
BIOS Used: USA v02.30(20/02/2008) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL Hardware, 8x Native, High Blending Accuracy, Bilinear (PS2) Texture Filtering.
GSdx HW Hacks: N/A
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): much
Comments:
Game runs flawlessly at 60 FPS.
Using OpenGL Hardware renderer on GSDX seems to fix the rectangular shadows, see screenshots.
Bugs:
None yet, will update if any are found.
Status
Playable
Screenshots:
[attachment=66844][attachment=66845][attachment=66846]
01-29-2019, 06:38 PM
1)Game title: SpongeBob Squarepants: Battle for Bikini Bottom
2)ELF name: SLUS_206.80
3)Game CRC: 0x100008
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-6400T
GPU: Intel HD Graphics 530
Build Description: v1.5.0-dev-2910-g8791d8e5b - Windows
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL, 4x Native, Auto Interlacing, Bilinear (PS2Texture Filtering.
Speedhacks Used:
EE Cyclerate: -2
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
Played through to the end credits, explored just about every area of the game, and got 92/100 spatulas.
Bugs:
Slight FPS drop in Bikini Bottom and Kelp Forest.
Fix: Set EE Cyclerate to -2.
Extreme FPS Drop in 1st Final Boss, Karate Robot SpongeBob
Fix: None found
Status:
Status
Playable
2)ELF name: SLUS_206.80
3)Game CRC: 0x100008
4)Compatibility report:
PC Specs:
CPU: Intel Core i5-6400T
GPU: Intel HD Graphics 530
Build Description: v1.5.0-dev-2910-g8791d8e5b - Windows
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
GSdx Settings: OpenGL, 4x Native, Auto Interlacing, Bilinear (PS2Texture Filtering.
Speedhacks Used:
EE Cyclerate: -2
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): completed-game
Comments:
Played through to the end credits, explored just about every area of the game, and got 92/100 spatulas.
Bugs:
Slight FPS drop in Bikini Bottom and Kelp Forest.
Fix: Set EE Cyclerate to -2.
Extreme FPS Drop in 1st Final Boss, Karate Robot SpongeBob
Fix: None found
Status:
Status
Playable