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Full Version: Mercenaries - Playground of Destruction [SLUS 20932] (U)
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status=5;
version=1.2.1;
console=PS2;
crc=23510F99;
img_t=1237065864j08;
img_f=1237065858j08;
wikiurl=Link;
Code:
empty
PC Specs:

CPU: Intel Core i7 @ 3.0Ghz
GPU: Dual Nvidia GTX 680M 2000MB each

Build Description: PCSX2 1.1.0 SVN 5670 - Windows

BIOS Used: USA v02.00(14/06/2004) Console

EE/VU Clamp modes: None/None
EE/VU Rounding: Negative/Negative

Speedhacks Used:

EE Cyclerate: 3
VU Cycle Stealing: 0
Enabled INTC Spin Detection
Enabled Wait Loop Detection
Enabled mVU Flag Hack
Enabled MTVU

Gamefixes Used:

EE Timing Fix

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Also selected Direct3D11 (Software), no interlacing, 1 extra rendering thread in the GS plugin settings, with base framerate adjusted to 100% in the core GS settings to keep it from going too fast.
Plays at 40-60 fps, full sound effects; lag only occurs with smoke-type effects close to the screen, or if lots of action is going on.
Haven't finished yet, so Ingame status for now.
Credit for config should go to Youtube user Jackson Patrick (found the config via this URL: http://www.youtube.com/watch?v=Y7tid0-uyJU )

Bugs:

No obvious bugs.

Status
Ingame
Thanks for the update Smile
PC Specs:

CPU: Intel Core 2 Duo E6750 @ 2.66 Ghz
GPU: Nvidia GTX 260 896MB

Build Description: PCSX2 1.1.0 r5754- Windows
GSdx r5752 SSSE3
LilyPad 0.11.0 r5403
cdvdGigaherz 0.8.0 r5692
USBnull Driver 0.7.0 r5684
SPU2-X 2.0.0 r5733
DEV9null Driver 0.5.0 r5684
FWnull Driver 0.7.0 r5684
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

N/A

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Game works alright (a bit slow) in Gsdx Software mode.

Bugs:

Menus are absent in Gsdx HW mode. Also once ingame HW mode seems to be suffering from massive memory leak and almost hangs my pc. Use Gsdx software mode as most of the textures are missing with HW mode anyway.

Status
Playable
PC Specs:

CPU: Intel Core i7-5930k (6 cores) @ 3.7 GHz
GPU: 2x Asus Radeon HD 7870 2GB
RAM: 2x4 DDR4 2133MHz

Build Description: PCSX2 1.2.1 r5875- Windows
GSdx r5875 SSSE3
LilyPad 0.11.0 r5875
cdvdGigaherz 0.9.0
USBnull Driver 0.7.0 r5822
SPU2-X 2.0.0 r5875
DEV9null Driver 0.5.0 r5822
FWnull Driver 0.7.0 r5822
USA v02.20(10/02/2006) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

MTVU

Gamefixes Used:

EE Timing Hack

Amount of testing done (little/medium/much/completed-game): little

Comments: Game works okay in DirectX11 Software mode, but works even better in DirectX9 mode Software mode. Performance scales accordingly with number of extra software threads for me, up to 6, although the scale is roughly logarithmic (Scales less and less with each successive thread). I get a very solid 58-60FPS with anywhere from 6-10 threads. Using only 1 extra with DirectX9, I get only ~30FPS, 2 gets me ~40, 3 ~45, 4 ~48, etc.

Once past 6, usually the game can run at a steady framerate with no issues, even with smoke onscreen. At first startup, the game runs a little choppy at around 55FPS, but stabilizes after a minute or so, at least for me. Only major graphics issue is odd lines appearing on the screen when the draw distance is visible, which does throw things a little off.

The EE timing hack does help a bit with keeping things relatively smooth, otherwise I do notice a little bit of chop, and it's reflected barely in the framerate by going from ~60 average to 58 average.

MTVU helps quite a bit with framerate too.