My Computer specifications:
Graphic card Ati radeon hd3850 ati crossfireX ready 512 mb
Motherboard Foxconn ela
1gb memory
Processor Intel Dual Core E5200 45 nm 2.5 ghz suport instruction ssee3
Game Mortal Kombat Armagedon
Emulator Version PCSX2 0.9.6
Bios all
Graphic plugin Gsdx last version
But the fps not are the best in fight mode in history mode run fast with a fps of 60 or more.
I test the last beta version of pcsx2 with the last plugin but the fps going down in fight mode, in version 0.96 with the last plugin the emulation runing at 35 fps max.
Do you know a solution for more speed with this cpu, or its this a limitation of cpu,
Sorry for the english and thanks a lot.
pcsx2.uy : there is a bug.
To escape, I found 2 ways :
1st method :
Press ESC, then ALT+F4 and finally CTRL + V
2nd Method :
Press F9 (it will make an error), then ALT + F4
Tetram thanks a lot for your answer but its very strange if this its a bug because if i play in windowed mode this not happens.
I will try your solution.
Thanks
yea, that is just a bug with fullscreen
(that's why it doesn't happen when windowed
)
With the last version I have a problem of get down FPS when i set resolution "native" with some magic of FInal Fantasy X PAL how: fire,antima and other skills . while in the older version of gdsx(1.7) this problem don't occured! What is the problem?
Awesome Gabe!
Rev1354 fixes the problem I reported just a few pages ago in SotC dx10 mode. I guess the game is pretty much perfect now.
Thank you so much! = )
Awesome work so far Gabest!
But I have one game in particular that is giving me a TON of headaches, and It'd be awesome if you checked it out.
Tales of Destiny: Director's Cut (JPN)
I get freezes during cinematic scenes (not a hard crash, but nothing happens). Also when running your drivers in Hardware mode I can't set the native resolution above 1024 without getting a HARD crash as soon as the game boots up.
Setting the native resolution to 800 by 600 works okay though.....
Also, random crashes when switching screens sometimes (usually entering a new area or leaving battle).
Lastly, I'm seeing weird lines withing the sprites models during combat (this is hardware mode only, these lines are gone in software mode). The lines seem to be separating different movable sections of the sprite.
I'm just saying, try the game out yourself, because it really is fun and all. But you can notice all these different problems in the first 20 minutes or so of gameplay.
I don't have a modded PS2 so this is like the only way I can play this game X|
Isn't that a 2d game? Does higher resolution make it better?
(as I see, background 3d
)
(06-11-2009, 01:21 AM)Gabest Wrote: [ -> ]Isn't that a 2d game? Does higher resolution make it better?
(as I see, background 3d )
Yeah, a LOT of the game is 2-d sprites (characters and monsters), but the environments are all 3-d rendered.
Software mode is pretty stable, still can't finish the opening cinematic completely (which crashes at a different pont every time I try and watch it actually).
These "crashes" are usually black screens where I can still heare the audio, but can't see or do anything anymore.
Crashes are sound and timing related but yes there is the issue if you use direct x 10 you can't go above a certain internal res or it will crash.