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Yes crashing could be a plugin issue. Don't get me wrong,it doesn't mean all bugs that we get when using a custom resolution instead of native are unfixable,some are indeed plugin problems. But I wouldn't have them on top of my to do list if i was gabest since there might be no way of fixing them.
Bug in Dragon Quest VIII (tested on revisions 1285-1357):
movies with monochrome style work only in Direct3D9 (Software) mode. Where can I send screens and gs dumps?
MGS 3: Subsistance
Water looks corrupted, and graphic is not sharp.
pcsx2 build 1358, gsdx 1361.
[Image: gsdx20090613100232.jpg]
Naruto Ultimate Ninja 2 always give an error saying
<EE> Tlb Miss,Addr=0x40 [load]
<EE> PC: 0x00146a58 Cycle: 0x40dca3200
after a few minutes and you must play with native on or put D3D internal res on 800's.
i cant seem to get games to run in your new open gl setting
(06-13-2009, 01:51 PM)bloodindark Wrote: [ -> ]i cant seem to get games to run in your new open gl setting

the answer is in what you just said, its new, brand new in fact, it doesnt work yet!
(06-09-2009, 09:30 AM)Dispel Wrote: [ -> ]http://forums.pcsx2.net/thread-7154-page-1.html

is the 'half-screen-not-rendered' in Digimon Rumble Arena 2 a gsDX prob ? if so - can it be fixed in the future ?
yeh we heard you the first time, no need to keep reposting it.
Yes, hi there.
I have a compiling problem right now with GSDX while I was trying to build r1361 SSE4.

Here's the info:

Error: 1
Type: fatal error C1083: Cannot open include file: 'GL/glut.h': No such file or directory
File: e:\newpcsx2\plugins\gsdx\stdafx.h
Line: 118
Project: GSdx
(06-13-2009, 06:03 PM)montecrudo Wrote: [ -> ]Yes, hi there.
I have a compiling problem right now with GSDX while I was trying to build r1361 SSE4.

Here's the info:

Error: 1
Type: fatal error C1083: Cannot open include file: 'GL/glut.h': No such file or directory
File: e:\newpcsx2\plugins\gsdx\stdafx.h
Line: 118
Project: GSdx

http://forums.pcsx2.net/thread-2373-post...l#pid56167
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