Kazoku Keikaku - Kokoro no Kizuna [J]
Another of HuneX's (3D system) game, with the PointListPalette issue. HuneX released at least 31 games for the PS2, including ports and without counting Simple 2000 Series (13) and Simple 2000 Ultimate Series (5) releases.
D3D9 HW:
[
attachment=19491]
D3D9 SW:
[
attachment=19492]
Attached GS dump.
(06-24-2009, 02:43 AM)refraction Wrote: [ -> ] (06-23-2009, 06:59 PM)LSMetag Wrote: [ -> ]I am waiting impatiently a release where ghosting in my Tenkaichi 3 is fixed. I hope 1426 is this one.
Isn't it possible to add a setting which allows users to add their own CRC, in templates.
-> For exemple my modded Tenkaichi 3 would have a CRC I'll put in the template Tenkaichi 3. It would avoid you some work with newest games for exemple or modded games.
that would only ever work for games which have existing "fixes" for alternate versions. You could in no way shape or form do a template for a new game which has never been added to gsdx as it requires adding code to the existing program, the CRC is merely a "trigger" to make this extra code run.
Yes I understand. But when you have pal versions instead of NTSC, or modded versions (audio or subtitles altered) it would be very nice.
well the best solution in that case, would to have the crc's stored in a .ini file rather than in the program
Yes, if the program search in the ini to find custom CRCs
Just to add here. 1425 revison, dosen't have SSE2 plugin, instead it is 1412 which is a bit broken. So if somebody does have GSdx 1406 SSE2 please PM me! Thanks and Cheers!
(06-24-2009, 01:34 PM)Chakan Wrote: [ -> ]Just to add here. 1425 revison, dosen't have SSE2 plugin, instead it is 1412 which is a bit broken. So if somebody does have GSdx 1406 SSE2 please PM me! Thanks and Cheers!
Try clean and rebuild GSdx.I compile it(r1425)without problems.
GSdx has severe performance issues with the game Star Ocean 3 - Till the end of time.
ZeroGS is much faster (has graphics errors unfortunately), so I feel that GSdx not working as intended with this game.
This has been mentioned once before,
but I am afraid it might have been missed by the people involved with this plugin(?).
Quote:are there any plans to fix the star ocean 3 issues, the game works ok with gsdx version 1.7 but with 1.14 the frame rate falls to ridiculously low levels.
Nah it's just recommended you use an older version of this plugin for that game.
Same with Valkyrie Profile 2 for example, there's games that will simply work better with other versions.
Dragon Ball Z - Infinite World [E]
Regression, there is some texture gap on the characters, barely visible on native res, this actually got fixed at some point (it was present on 0.1.4) but is now back, I could track it to r1006 where the characters are fine, and r1076 already showing the white gaps around the textures. Possibly related to some change in r1074/1075/1076 (I don't have those two builds to test).
D3D9 HW (GSdx 1006):
[
attachment=19508]
D3D9 HW (GSdx 1076+):
[
attachment=19509]
Attached GS dump, likely Budokai 3 has the issue.