HEy Gabest! i heard u could make a modified version of the GSdx plugin that could turn off the fog in god of war...or some type of fix...could u help me with this problem please?
.. We don't distribute modified plugins
If anyone is interested in makeing the lightning in Gran Turismo 4 480p mode as good as in normal mode i've found a way to make it as good as in the unplayable (due to crashes) normal video output mode
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It will work in any dx9 mode using it with the gsdx plugin since its a dx9.dll modified tested it myself and it works.Just extract the two files to your pcsx2 folder(where the exe is located) and keep in mind that you'll want to disable it when in the menus by pressing SHIFT+F12 or it will make the menus overbright.Enable it only when racing and disable afterwards.This was at least for me a milestone (i tried everything to get the game working in normal mode)Here are some screenshots with and without the effect toggled by SHIFT+F12
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You can adjust the effect yourself by changing the values in the enbseries.ini file
the screenschots ingame were made with values to fit me .I guess some of you may not like it .Feel free to adjust it then.
(06-19-2009, 09:21 PM)LuisR14 Wrote: [ -> ]@TroyChilds: does it happen when you try Gsdx rev 1194?
Sorry for slow reply, i dun get around to post i do on sites. normal emails or puting messages on my own site get my att faster.
and im not sure. I dont alwas come here ever single day to look for a update. so im not sure about that version. i just know the one i tried useing then i added it made it no longer work. but seems to of past. i added Gsdx rev 1426 and now the error dont apper again.
really? I was reading this forum where a guy had the same fog problem in god of war and refraction, a pcsx2 coder, told the guy to come here and ask gabest for help.
http://forums.pcsx2.net/thread-7616-post-55723.html
well here is the info im supposed to supply:
SCUS_973.99;1; CRC = D6385328
and IF i still cant get help here as u say can u please tell me where i should go to get help with this problem since I cant modify the plugin myself lol
Something in one of your newer versions breaks Shin Megami Tensei: Nocturne
Well it fixes the shadow going over the feet bug but messes up other things much worse... It worked fine in rev 1388 though.
(06-25-2009, 05:32 PM)lorenzoo612 Wrote: [ -> ]really? I was reading this forum where a guy had the same fog problem in god of war and refraction, a pcsx2 coder, told the guy to come here and ask gabest for help.
http://forums.pcsx2.net/thread-7616-post-55723.html
well here is the info im supposed to supply:
SCUS_973.99;1; CRC = D6385328
and IF i still cant get help here as u say can u please tell me where i should go to get help with this problem since I cant modify the plugin myself lol
yours is already in there, just make sure you use file->run cd/dvd instead of run->execute
Code:
{0xD6385328, GodOfWar, Unknown, 0},
One thing is letting gabest know of the problem. Another is asking for unofficial, modified builds...
(06-25-2009, 10:00 PM)dralor Wrote: [ -> ]Something in one of your newer versions breaks Shin Megami Tensei: Nocturne
Well it fixes the shadow going over the feet bug but messes up other things much worse... It worked fine in rev 1388 though.
Did it break in r1412? That's where I fixed ffx2 by clearing the z buffer when it is written directly.
No idea I didn't mess with this particular game using that build and the latest build overwrote it. If I can get a hold of that build though I can test it simply as that's the very beginning of the game.
However it does look like a depth buffer issue of some sort as things that are supposed to behind objects are visible.