Software I bet but not hardware runs too quick. behaves almost exactly like DX10 and as no DX11 cards exist it obviously not running some of the special features but Gabest was really interested in the compute shaders which were supposed to run on the lower DX10 cards.
Hey Gabest, KH2 has a bloom effect from Gsdx r1439 while in Twilight Town, the World Map and some other parts
, it doesn't happen with Gsdx 1426 and below
(attachment showing the effect included)
By the looks of it the is the intended output so nothing is wrong there just a fix of sorts.
Yes, the latest Gsdx-r1442 makes Valkyrie Profile 2: Silmeria (U) so really really slow when walking in a stage/place ~6 - 10fps. With Gsdx-r1426 this can be achieved around 20 - 25fps albeit still slow though.
(06-28-2009, 06:32 AM)dralor Wrote: [ -> ]Software I bet but not hardware runs too quick. behaves almost exactly like DX10 and as no DX11 cards exist it obviously not running some of the special features but Gabest was really interested in the compute shaders which were supposed to run on the lower DX10 cards.
Really? it runs for you? Gabest did say he was gonna make it the same as DX10 for now but I thought he didnt since when I try it just crashes pcsx2 here, nice to know it's at least running somewhere
r1440 solved the Gran Turismo 3 A-Spec issue, thanks!
pcsx2-r1441, gsdx-r1442 (SSE3;DX9)
Nice job Gabest!
In Red dead Revolver, In native mode, bloom bug partially fixed. Bug emerges sometimes now.
But in
Haunting Ground nothing has changed. Bloom bug always there. I forgot then attach Haunting Ground snap, now i attached it...
In 1439 to 1442, Shadow of the colossus goes to a black screen ingame. The game still runs in the background, and if you go to the map, you can see everything again, but once you close the map and the map has fully closed, everything just goes black.
I didn't try the new release, but, including r1426, DBZ Budokai Tenkaichi 3 is more and more broken. Now, the screen is flashing (and it's very slow).
I tried with r1285, it's perfect with native resolution.
Now I will try every release to tell you from which there is the problem.