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Hi Gabest

I've submitted a bug about failed to record video using GSDX via F12 on bug reporting area. Issue still in GSDX 1479 by now.

Here goes the link:http://forums.pcsx2.net/thread-8144.html

And original post there
Quote:Hit F12 and no Capture settings window popped up. can't record video even at the PS2 BIOS image nor in whatever games. only produce a wav file.

This issue exists also in GSDX r1442, while GSDX r1076 worked well.

all GSDX I mentioned here is the sse4 ones with pcsx2-r1445 I compiled under Windows.

I dunno. Maybe I got confused and should have posted GSDX related bugs here, not in bug reporting area, So that you can hear it.

I'm awaiting this issue fixed to record video.
Bomberman Land 3 [J]

HW (dx9) has some errors on the menus, most text boxes have wrong filling, also alpha is present sometimes where it shouldn't be (orange frame).

D3D9 HW:

[attachment=19819][attachment=19821]

D3D9 SW:

[attachment=19820][attachment=19822]

--------------------------------------------------------

Bomberman Land 2 [J]

This might be the z-buffer issue, HW (dx9) shows sprites on top of sprites which should be hidden instead, affects the main game as well, at least the characters (characters wrongly on top of others).

D3D9 HW:

[attachment=19823]

D3D9 SW:

[attachment=19824]
Hi Gabest, I encounter a crash in Rogue Galaxy when using the 1476 drivers hardware DX10, all three SSE ones. This happens on both the latest public beta and the 0.9.6 release of the emulator.

Right after you get those two guys near the beginning of the game, it crashes while fighting those guys you are suppose to use your charge attack everytime. Another glitch is the glowing auras that are normally on chests are affecting the walls, doors, and stairs.

In Disgaea 1 and 2, while playing the game there would be a black screen showing up once in awhile. Seems to be random. It does this too in Rogue Galaxy during the game save loading screen, where it talks about what is going on currently while it loads.

I tried to do the GS dumps, but it isn't showing up in the directory for some reason. When I revert back to the drivers the 0.9.6 comes with the Rogue Galaxy doesn't crash at that scene and runs normally, as does Disgaea 1 and 2.

-edit- Would probably help if i posted a screenshot, lol. This is the glowing effect thats showing up on the stairs and doors when it's suppose to be on the chest using the GSDX 1476 drivers.
(07-06-2009, 12:22 AM)shadow0000 Wrote: [ -> ]Rozen Maiden - Gebetgarten [J]

Lots of trails on HW (dx9) mode, similar to Cat Fight (Fighting Angels) although the screen remains mostly black like with Eremental Gerad. Pressing ESC and resuming clears the screen but it gets again filled with trails, also switching modes with F9 back and forth has the same effect. SW mode works fine as dungsoftvnn mentioned.
please fix it gabest Sad
I'd like to mention that Timesplitters Future Perfect gets into the first level now o.o
But then when you try to finish the first level, the emulator crashes (Where an FMV is meant to load) D:

Can I also ask if it's possible to fix the Map on the temporal uplink in TimeSplitters 2 in DX9 Hardware mode? It shows it in software mode, but the whole screen is a bit garbled.

Screenshots later.
Hi guys.
I have a question regarding the Valkyrie profile 2 fix.
On my side, it seem I only got speed-up but still have the problem in hard-ware mode with the red scene (first place you go on the world map)
Is the fix intended to fix this red screen or its something else?
My game CRC is: CC96CE93

Thanks for your help.
Top wo Nerae! Gunbuster [J]

HW (dx9) has really corrupted graphics on the title screen, almost looking like really bad tiling. For some reason changing between modes to SW won't fix the output until the game is booted from start, also loading a state won't work to fix the image. I made sure it wasn't a bug in the emulator by using ZeroGS and load a state with the bad output, and the image gets fixed, but it doesn't with GSdx.

More strange the output comes fine on HW if entering the game and then exiting to the title screen (maybe something is getting corrupted on the first load and gets cleared), while watching the intro has no effect title will still look wrong (but the real game didn't load at that point).

D3D9 (HW <-> SW) <-> ZeroGS :

[attachment=19830][attachment=19831][attachment=19832]
Hey, where did the shader selection go from the config ? I always set it manually to pixel shader 3.0 before, but I see in the latest version, that this line os gone now ? Why ?
It should be automatic now.
(07-11-2009, 07:44 PM)shadow0000 Wrote: [ -> ]Top wo Nerae! Gunbuster [J]

The state contains an already corrupted texture, it was probably uploaded there earlier which the .gs did not capture.
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