Yeah I remembered it was the sdk that was the issue but I didn't remember the exact reason it was the issue so I didn't want to just throw out the sdk stuff and be completely off base.
Hi Gabest.
There's a new graphic bug that didn't happen in previous revisions with .Hack//G.U games. The rev is 1600.
The bloom effect seems to be shifted a lot. The problem is there with or without msaa, and the only way it to avoid it is using native res, but as I stated already, it didn't happen before and higher internal resolutions didn't show this problem.
There's a pair of screens:
http://img15.imageshack.us/gal.php?g=gsd...201805.jpg
These are my settings:
Code:
[Settings]
ModeWidth=1440
ModeHeight=900
ModeRefreshRate=60
Renderer=3
Interlace=0
AspectRatio=1
windowed=1
filter=1
paltex=0
vsync=0
logz=1
fba=1
aa1=0
blur=0
nativeres=0
resx=1024
resy=1024
swthreads=1
msaa=0
Also, here's a pair of gs dumps (I was gonna post them, but seems my message got erased or something):
http://www.mediafire.com/?ttilzmg0ohm
(08-05-2009, 05:57 AM)stpdrgstr Wrote: [ -> ]Hi Gabest.
There's a new graphic bug that didn't happen in previous revisions with .Hack//G.U games.
The bloom effect seems to be shifted a lot. The problem is there with or without msaa, and the only way it to avoid it is using native res, but as I stated already, it didn't happen before and higher internal resolutions didn't show this problem.
There's a pair of screens:
http://img15.imageshack.us/gal.php?g=gsd...201805.jpg
These are my settings:
Code:
[Settings]
ModeWidth=1440
ModeHeight=900
ModeRefreshRate=60
Renderer=3
Interlace=0
AspectRatio=1
windowed=1
filter=1
paltex=0
vsync=0
logz=1
fba=1
aa1=0
blur=0
nativeres=0
resx=1024
resy=1024
swthreads=1
msaa=0
Also, here's a pair of gs dumps (I was gonna post them, but seems my message got erased or something):
http://www.mediafire.com/?ttilzmg0ohm
Exactly same problem with Tenkaichi 3 ^^'
(08-05-2009, 03:44 AM)Saiki Wrote: [ -> ]DX11 in Vista? well, the beta in Vista and 7 should be exactly the same though. but that explains why it's crashing lol
(08-05-2009, 03:55 AM)kabooz Wrote: [ -> ] (08-05-2009, 03:39 AM)dralor Wrote: [ -> ]Gabest said earlier that it seems to only work with the beta DX11 in vista and not the one in windows 7 at the moment. He said he'd fix it when they got a final DX11dll revision.
... it works only with the SDK dll files so you need the directX SDK not vista... (because WIN7 uses the probably final dlls and they are still not compatible with the sdk)
so if you want to try DX11 install the directX sdk
shadow lady posted the necessary files here:
http://forums.pcsx2.net/thread-3031-post...l#pid60714
dear gabest my dark chronicle crashes at making foto parts like fuel tank i readed error doc and it says thats thanks GSdx i use 1600 please add a fix for it in 1601 or higher thanks
Quote:the files won't download
Attachment downloads fine, as proven by the 200+ downloads it already has, it's something on your end.
possible, but that's the first one I've tried
edit: there it went.. probably a FF bug
(08-06-2009, 10:15 AM)flyforshine Wrote: [ -> ]dear gabest my dark chronicle crashes at making foto parts like fuel tank i readed error doc and it says thats thanks GSdx i use 1600 please add a fix for it in 1601 or higher thanks
i tried whith zeroGS but it was awsome worse grapics and speed so mayble u can add a fix for dark chronicle thank you gabest
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