Not to seem rude... but spamming about this isn't going to make it happen any faster. Maybe if you at least gave some additional information like what version is this game (NTSC/PAL) and SLUS version number it'd be considered more.
Also, in the amount of time it's taken you to wait for someone else, there isn't any reason why you couldn't have downloaded and setup VS2008 again.
Coz im more interested in bringing my system up as it was and remove this dam virus that prevent me to down any thig right now im posting from my n80 which is the only way i can down files and no way im gonna down 3gigs through my mobile the integrated wifi wouldnt go on that much it heat up and maybe melt down and i have only 2 gigs sd card in my mobile so i have my probs so pls do me this favour btw the dvd is ntsc if any one have this game maybe give me a copy of his games elf file so i can change the crc to one of the crcs in the gsdx plugin and there will be no need to add my crc as i will have it changed to one of the supported crcs. Peace out
I didn't get what you just said in your message. What would you need to download that weights 3 gbs? Wait for a response if any or a new version, spamming about it a thousand times even when it has not gone to the next page isn't gonna make it happen quicker, actually, it'll cause the complete opossite, some people is interested in seeing their problem solved/explained and you're causing their posts to stay back.
This topic is stickied, so it wouldn't push back any other topics.
Just saying "NTSC" doesn't tell us anything about your game. If it was simply the normal NTSC version, it'd likely already be in. At least give the SLUS version (it should be listed in the root of the disc).
I know that, I didn't say other topics. I said other posts. Anyways, I better stop the offtopic here.
Has someone found a good value for pixoff_x and pixoff_y in .hack gu games? No value whatsoever seems to give good results. But nice feature anyways
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(08-22-2009, 05:58 AM)stpdrgstr Wrote: [ -> ]I know that, I didn't say other topics. I said other posts. Anyways, I better stop the offtopic here.
Has someone found a good value for pixoff_x and pixoff_y in .hack gu games? No value whatsoever seems to give good results. But nice feature anyways .
I found that every internal resolution needs different pixoff values..
You should make a savestate in a scene where the misalignment is clearly visible, so you can instantly load there without exiting pcsx2, when you're tempering with the gsdx.ini
(08-22-2009, 03:04 AM)Koji Wrote: [ -> ]This topic is stickied, so it wouldn't push back any other topics.
Just saying "NTSC" doesn't tell us anything about your game. If it was simply the normal NTSC version, it'd likely already be in. At least give the SLUS version (it should be listed in the root of the disc).
here is my slus
SCUS_974.81
and if it was a normal ntsc dvd it'd be already in the plugin
(08-22-2009, 02:20 AM)stpdrgstr Wrote: [ -> ]I didn't get what you just said in your message. What would you need to download that weights 3 gbs? Wait for a response if any or a new version, spamming about it a thousand times even when it has not gone to the next page isn't gonna make it happen quicker, actually, it'll cause the complete opossite, some people is interested in seeing their problem solved/explained and you're causing their posts to stay back.
VS2008 and the SDK files is like approxmately 2.5 GB(1.5GB for VS,1 GB for SDK files)as long as people can quote other people posts they can continue their discussion...if u really saw my post look in the first part which i said in that my computer is infected with a virus that prevents me from downloading any files even windows update files and it has no other effect on my computer
Hi Gabest ! I've completed Front Mission 4 from beginning to the end and discover one interesting bug. Some of the shadows renders correctly, but when scene is changing camera angle - shadows became black, distorted, and without animation... I attached snapshot with example of this bug - wanzers to the left casting shadows correctly and with animation ; wanzers close to right side casting buggy shadows. Looks like your plugin can render shadows correctly, but in some cases it gives bugs. Maybe something wrong with shadow projection, maybe some invalid stencil operations or some calculations became overritten by wrong values... Can you check this ?
Actually it would help in all Front Mission series and some other games too =)
The latest nvidia driver has the ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x flag set now, interesting.
I assume that would be 190.62 or are we talking beta's here?