..:: PCSX2 Forums ::..

Full Version: GSdx
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563
(10-06-2009, 11:49 PM)Elwin Wrote: [ -> ]well to bee honest its best for much more games, later they have done many changes in plugin which broke some games.

Like DMC 3: SE Sad

Unfortunatly it is still broken like described a few pages back (misplaced bloom/blur; strange ghosting= all on native). It's a real shame considering how much faster the latest revisions are in relation to older ones (maybe they're just faster by creating those problems?) Ninja
(10-07-2009, 12:17 AM)Dixxhead Wrote: [ -> ]
(10-06-2009, 11:49 PM)Elwin Wrote: [ -> ]well to bee honest its best for much more games, later they have done many changes in plugin which broke some games.

Like DMC 3: SE Sad

Unfortunatly it is still broken like described a few pages back (misplaced bloom/blur; strange ghosting= all on native). It's a real shame considering how much faster the latest revisions are in relation to older ones (maybe they're just faster by creating those problems?) Ninja

well i gave an svn with the new ui a try, the flashing problem seems to be fixed but it was nothing to do with the plugin, because when i transferred that version to 1888, it still had the same flickering.

hopefully the problems are fixed in a recent svn and we just have to wait for the next stable beta Smile
Lines color changing are normal. It's just the state of the "relationship" between the characters and the ¿enemy? and the type of attack you're performing.
(10-07-2009, 06:51 AM)tiku Wrote: [ -> ]Lines color changing are normal. It's just the state of the "relationship" between the characters and the ¿enemy? and the type of attack you're performing.
Yes true... but yellow/white?
Enemys use red, characters blue (green for healing) (: and thats it (:
first: sorry for my bad english Wink

i played dark chronicle, pal (SCES_511.90) and pcsx2 will crash if i make the first invention. windows say the error come from gsdx plugin. i have tested different versions of gsdx and overall is it the same. version 0.1.14 of gsdx and opengl will work correctly, the error comes in version 0.1.15 under directx 9, 10 and in software-mode. my driver for the geforce 8800gt and directx is the actual newest version and pcsx2 runs under windows 7 x64 by me... i have tested all configurations from pcsx2, the result is overall the same...

cu deathcore

i forgot: i use pcsx2 in the actual svn build (2011) and i have tested different versions (0.9.5, 0.9.6) with the same result
Sorry if this has been discussed before but i did a search and the best i could come up with was a mention that the texture filtering option was broken.

The problem i got is in Final Fantasy X the FMV`s all play perfectly in the Movie Theatre but actually in game some of them suffer from that old prob of flickering heavily. How can this be ??
(10-16-2009, 11:17 AM)Marlec Wrote: [ -> ]Sorry if this has been discussed before but i did a search and the best i could come up with was a mention that the texture filtering option was broken.

The problem i got is in Final Fantasy X the FMV`s all play perfectly in the Movie Theatre but actually in game some of them suffer from that old prob of flickering heavily. How can this be ??

Did you try Interlacing(F5)?
(10-16-2009, 08:45 PM)Sasuke Wrote: [ -> ]
(10-16-2009, 11:17 AM)Marlec Wrote: [ -> ]Sorry if this has been discussed before but i did a search and the best i could come up with was a mention that the texture filtering option was broken.

The problem i got is in Final Fantasy X the FMV`s all play perfectly in the Movie Theatre but actually in game some of them suffer from that old prob of flickering heavily. How can this be ??

Did you try Interlacing(F5)?

Yes i tried that but it doesnt help
@Marlec
the only way i have found to fix the problem is using the native resolution and then interlacing. all higher resolutions will flicker or draw black lines over the movie... i use native resolution for movie and switch back to higher resolution ingame Wink. i think a good idea for the developer is switch automatically to native resolution by playing movie (include as a option) a i can't say it's possible to realise it... if yes then is this a good way to improve performance, i have seen in various games the fps goes down by playing movie on higher resolutions.

cu deathcore
(hope u can understand me, english is not my language)
(10-17-2009, 04:00 AM)DeaTHCorE Wrote: [ -> ]@Marlec
the only way i have found to fix the problem is using the native resolution and then interlacing. all higher resolutions will flicker or draw black lines over the movie... i use native resolution for movie and switch back to higher resolution ingame Wink. i think a good idea for the developer is switch automatically to native resolution by playing movie (include as a option) a i can't say it's possible to realise it... if yes then is this a good way to improve performance, i have seen in various games the fps goes down by playing movie on higher resolutions.

cu deathcore
(hope u can understand me, english is not my language)

I understand wat your saying Deathcore but i have tried that aswell but the FMV`s still flicker. When testing i always use the movie that shows when Tidus washes up on Besaid Island and kicks the ball to Wakka, it plays perfectly no matter the settings in the movie theatre but if i then directly load up a save before that same FMV ingame it will flicker Blink

I also tried to see if it did it with the zerogs plugin & it works ok but that plugin give`s me other bigger probs so i prefer Gabest`s plugin Smile
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563