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(12-04-2009, 04:43 PM)diegochiha Wrote: [ -> ]
(12-04-2009, 04:11 PM)LSMetag Wrote: [ -> ]Tested r2293 SSE4. Good job ! No bloom bug anymore when upscaling !

But. Naruto Shippuuden Ultimate Ninja 5 (PAL version) crash during battles when Naruto goes into 4 Tails Beast. I hope it will be soon fixed.

=.=,dont get me wrong but i think your problem doesnt belong here,but anyway try to use x1.5 speedhack and see if that solves your problem Tongue

It's quite strange since I don't use any speed hack. But I'll try.
Canvas 3 - Awai-iro no Pastel [J]

D3D9 HW another game that seems to require the PointListPalette fix.

D3D9 (HW <-> SW):

[attachment=22139][attachment=22140]
Hi i want to report a bug in Odin Sphere that only appeared starting from GDSX r2241 when using any scaling mode aside from Native, i'm not sure but i think that it might have something to do with the new upscale hacks? i'm referring to these changes in r2241:

"- Remove the silly upscale hacks from an earlier commit"
"- Replace them with a less silly version in CreateSource() Tongue2".

Because r2213 is working great and doesn't have this bug (i think it's called garbage textures or something).also i don't think that it has anything
to do with the remove of the outer pixels in r2241 because this problem still persists all the way to r2307

Here is two screenshots using scaling x 3,Direct3D 10(Hardware) for both r2213 an r2241


r2213
[Image: normal.png]

r2241
[Image: bug2sf.png]

Notice the white lines around the 'TALK' and the big vertical one under the POW and HP bars

it's not really easy to see in pictures but it's really all over the place when in motion, a lot of the effects and magics looks like blocks because of the white lines.

i know that it's still an alpha or beta build but i just wanted to report this quickly because it's a new issue and I'm sure that it will be in a lot of other 2D games.

Edit: Some organizing and grammar
Maple Colors - Kessen ha Gakuensai! [J]

Yet again, another game using the HuneX runtime, requiring the PointListPalette fix:

D3D9 (HW <-> SW):

[attachment=22167][attachment=22168]

I did also notice that the game doesn't like swapping modes, which might be related to some of the previous missing fonts issues mentioned, switching breaks all the dialog fonts, missing entirely regardless of loading screens.
Rai:
I know about it, this game is very picky about my modification (hack really).
But at this point I'd rather fix 10 and break 1 game, which is what happened here.
Use native res, or use an older GSdx Smile
Berserk - Millennium Falcon Hen Seima Senki no Shou [J]

D3D9 HW has certain HUD elements missing, only the map displays fine, ingame movies aren't rendered at all (black screen), SW mode as well as ZeroGS displays the ingame movies fine. The hud elements in question seems to have garbage over which may be from previous FMVs, as sometimes those are just green instead of pink or a different artifact, or some other remnant as switching from SW to HW clears the garbage but doesn't make visible any of the missing indicators.

D3D9 (HW <-> HW Clear <-> SW):

[attachment=22188][attachment=22190][attachment=22189]
[attachment=22192][attachment=22193][attachment=22194]

SW still have the health displayed wrongly with a box overlay (is on top) as if either alpha or depth would be wrong, though I can't confirm if it's GSdx fault.
Hello Gabest,

what is with new gsdx plugins??
Do you make a development brake?

I really welcome your engangement because the developing of new gsdx plugins, so please go on with what you've done so great!!
Gabest has taken a break from the plugin. That said, the rest of the developers are still working on it and there have been many changes and improvements. No one, however, is building hourly builds anymore till he gets back. In the meantime, you're free to compile the new versions via the compilation guide on the site. If you don't want to do that, just wait until the first 0.9.7 beta is released.
Ah, ok Koji thx for that information... I hope Gabest will come back soonTongue
Majokko A La Mode - Tonaete, Koi no Mahou! [J]

Another game that requires the PointListPalette fix. Note that the second game has the CRC on the list already, it seems to use the same engine (it naerly crawls on SW).

D3D9 (HW <-> SW):

[attachment=22209][attachment=22210]
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