I want to give some detailed information about the Haunting Ground graphic issues (I posted it already in the Bug Report Forums, but Bositman said me, I should post it here) I have the PAL (Multi5) version of Haunting Ground, but I think there are the same issues at the NTSC-U version:
My Specs: P8600 (Centrino Duo) @2.4 GHZ
ATI Mobility Radeon HD 3430 256MB (1,5GB Shared)
4GB RAM
PCSX2 version: Official Beta 1888
CPU options: EErec on, VUrec0 and VUrec1 on, MTGS on (Speedhacks off)
Plugins used (it's just a graphic plugin issue, so I don't have to mention the other ones): Tried with every GSdx plugin... There are also (even more) issues with the ZeroGS plugins, also the game speed is much slower with these ones.
Description: Graphic bugs on hardware renderer (plugin issue) [Look at the Screenshots]
Here are some screenshots of the graphic bugs:
Plugin: GSdx 2693 (MSVC 15.00, SSE2/SSE3/SSE4.1) 0.1.16 Hardware rendered
Also, through that issue the game lags.
With another plugin (the best one for that game btw):
Plugin: GSdx9 (MSVC 15.00, SSE2) 0.1.11 Hardware rendered.
This is the only GPU plugin which has the least graphic issues at hadware renderer. But the objects in the foreground are white, the ones in the background blury, also there are no shadows and the shaders are very bright and blury...
Original ingame graphic at software renderer of the plugin GSdx 2693 (MSVC 15.00, SSE2/SSE3/SSE4.1) 0.1.16:
Unfortunately not enough speed (for me), but the speedhacks don't increase the speed...
I hope that gets fixed soon! I wanna play the game perfectly :P
Don't blame me for doing anything wrong, I am new here, so correct me if there is something done wrong by me ;)