GPU: Radeon 780G
Using March 10 beta SSE2 plugin (AMD processor)
I get some weird bright lines when when playing the Popotan movie with GSdx. It runs a bit bright with ZeroGS so I think its something similar with the movie file.
Also a lot of the sprites in-game do not have their transparency's working correctly. This works fine with ZeroGS.
Burnout 3 [pal] is now working looks fine in software mode but HW dx9 & 11 look like this
http://imagebin.ca/view/mKeha4Z.html
gsdx1.16 native default`s
i was using a beta 0.9.7 no hacks (dont expect support)
hi
you have done great on the emulator its almost complete
any way i have a bug on sonic unleashed can you fix that up
its the green lines apearing on the gameplay
THANX in Advance
(05-07-2010, 07:47 AM)abdulhkeem Wrote: [ -> ]hi
you have done great on the emulator its almost complete
any way i have a bug on sonic unleashed can you fix that up
its the green lines apearing on the gameplay
THANX in Advance
make sure 8bit textures are ticked, if that doesnt help, youre stuck with software mode, sorry ;p
so i'm stuck at soft mode is there a fix for that (8-bit is checked)
(05-07-2010, 07:56 PM)abdulhkeem Wrote: [ -> ]so i'm stuck at soft mode is there a fix for that (8-bit is checked)
If you have a Quad Core make sure you set "SW rend. threads" to 3. That should speed things up a bit.
I have a problem with non native resolution on soul calibur 2 : vertical strips appears.
That's quite disturbing because the main advantage of GSDX (improve internal res) can't be used.
That's a pity
to play in poor native res.
Some games need specific resolutions to look OK if you don't run them in native, try 1200x1200, 1020x1020, 1070x1070.
Just BTW some stripes don't make the games less playable
Great !
You're right, it works with 1200*1200 !
Damn it ! How do you know these magical numbers ?
The rendering is very better than native resolution.
What it the fomula to get the biggest multiple of internal res ?
.
Thank you very much !
Someone found them once, and passed them on.
It's values where the rounding that happens in D3D is favorable to the way the game renders.
Try 1000*1000, that was another good one, iirc.