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it's none, just that windows 7 (and windows vista) are more optimized to run dx9. Smile (correct me anybody if i'm wrong)
I think GSDX is using unified shader for dx9 too. If that is the case it could means that dx9 on Win7/Vista has better advantage on unified shaders than dx9 on WinXP?
Gabest, can you fix or remove the bad post process from Valkyrie Profile 2 PAL ?
i used GSdx 0.1.14 SVN 594

Game CRC = B65E141B
SLES 54646
Hi, Gabest.

I have found a bug in GSdx 0.1.14/SSSE3. PCSX2 r612 + SCPH50003 bios (Europe, V2.0):
1. Move *.MEC and *.NVM files from BIOS folder to other folder.
2. Use Direct3D9 Hardware Renderer
3. Run BIOS
4. It will crash before PlayStation logo
First way to fix:
5. Change renderer to Direcr3D9 Software.
6. Run BIOS
7. Make system configuration
8. Close PCSX2, run again and change renderer to Direct3D9 Hardware
9. Run BIOS
10. All is OK
Second way:
5. Move back *.MEC and *.NVM files to BIOS folder
6. Run BIOS (Renderer is still Direct3D9 Hardware)
7. All is OK

=)
decided to report this glitch with persona4 that's been there for a while Wink the floor and other objects are flashing all over the place ~

[Image: pcsx2%202009-02-27%2015-34-31-81.jpg]

gsdx9 logarithmic z, alpha correction, latest gsdx svn
(02-27-2009, 05:38 PM)chuuey Wrote: [ -> ]decided to report this glitch with persona4 that's been there for a while Wink the floor and other objects are flashing all over the place ~

[Image: pcsx2%202009-02-27%2015-34-31-81.jpg]

gsdx9 logarithmic z, alpha correction, latest gsdx svn

That's not a graphics plugin bug. This glitch has something to do with EE Happy
oh... i see, well it works perfect in GSDX software mode Wink
(02-27-2009, 06:30 PM)exorcist15 Wrote: [ -> ]
(02-27-2009, 05:38 PM)chuuey Wrote: [ -> ]decided to report this glitch with persona4 that's been there for a while Wink the floor and other objects are flashing all over the place ~

[Image: pcsx2%202009-02-27%2015-34-31-81.jpg]

gsdx9 logarithmic z, alpha correction, latest gsdx svn

That's not a graphics plugin bug. This glitch has something to do with EE Happy

Totally wrong!
Who told you that? Tongue2
This is a plain old garbage texture as caused by a gsdx bug.
Software rendering fixes it.
Yeah the most annoying part about it is not that it's there it's that it feels the need to flash thoughTongue2
(01-31-2009, 10:51 PM)Gabest Wrote: [ -> ]D3D fixes are on hold currently. I simply don't have time to spend hours on it for each game. The whole hw rendering thing needs a major rewrite, I've seen sample code for dx10-level hardware that utilized compute shaders, maybe we won't even have to upgrade to run gsdx11.
More details plz :P
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