2) GSdx has texture filtering already, ZeroGS doesn't have real AA but an increase of internal resolution... just like GSdx has and also GSdx has real AA support too (just a bit buggy)...
(12-20-2010, 12:00 PM)Shadow Lady Wrote: [ -> ]2) GSdx has texture filtering already, ZeroGS doesn't have real AA but an increase of internal resolution... just like GSdx has and also GSdx has real AA support too (just a bit buggy)...
I see thanks. But when using Hardware mode, AA is grayed out...why?
It isn't grayed out?
If you mean it's not there you need to edit/add the "allowhacks = 1" line in the GSdx.ini file.
(12-20-2010, 12:28 PM)Shadow Lady Wrote: [ -> ]It isn't grayed out?
If you mean it's not there you need to edit/add the "allowhacks = 1" line in the GSdx.ini file.
Wow Shadow Lady, I guess you learn something new everyday. Thanks for the heads up on that
OK piggybacking on that new found revelation, can you explain what the three options in the "Hack" section below do? Alpha Hack, Offset Hack and Skipdraw Hack?
Where is download link of latest gsdx?
Did I understand it correctly
Scaling 1x means use the resolution set in D3D internal res:
Scaling 2x and above means,multiply the internal resolution(ignoring what it set in D3D internal res)
Yep, you understood it correctly
Good afternoon,
I am using the GSdx sse41 plugin for graphics and the scaling is not working at all. I am using the Direct3d10(hardware) mode and not using the native resolution. However, when I select the 2x mode scaling, it does not do anything. I have tried rebooting the pc and re-installing the plugin and it did not help.
Any ideas?
Thanks.
edit : I guess I should mention that I am running windows 7 x64 running at Q9450 running at 3.2 GHz with a GTX280 video card.