(03-09-2009, 10:23 AM)Gentleman Wrote: [ -> ]Try to turn Logarithmic Z and Alpha Correction(FBA) ON, and tick the NLOOP hack with the black mark, not the grayed mark. See if that works.
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Thanks for the advice, but that didn't help, besides turning NLOOP drops FPS by an about 10
Gabest, could you implement changeable internal resolutions for software mode? Would be nice for performance observations and screenshotting.
(03-10-2009, 12:07 AM)Twilight Wrote: [ -> ]Hey guys,
I am new here but i think this problem belongs here....
I have just tried to run Magna Carta PAL on PCSX2 0.9.6 and i get the problem shown in the screenshot.
I have tried the newest GSDX and some of the older versions however none have made a difference to it. The only settings i have changed in the plugin are the resolution to be displayed at and the Direct X version to 10. Someone else posted about the same problem in another thread here however it went unresolved and I just wondered if anyone here knew how to fix it?
Cheers.
(03-10-2009, 01:09 AM)dralor Wrote: [ -> ]That's one of the dreaded upscaling bugs. The only way to get rid of it is to run in native resolution.
Of note as of svn 727 it seems that the compiling of gsdx is broke.
I get tons of error C2065: 'ps_80000000' : undeclared identifier in GSVector.h
No, that's just a bug of some kind.
Either the game or GSdx constantly shift the horizontal resolution.
Fixing the upscaler to 640 pixels gets rid of that.
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attachment=14470]
Well it's still an upscaling thing whether it's a bug or the a gamefeature. it only happens when upscaling past a certain point so for now you need only to upscale to the point you have or let it sit on native.
i have a probve a problem in gran turismo 4
when i set up 480p all good but brightess a very low.
gdx 1.1.14 (u tryed anotje but the same problem)
pcsx2-beta-720
8800GT
7200(3.4)
in software mode all good
Movies are slow and they stop then move and stop then move and so on.
In hardware mode characters textures are missing and shadows are messed.
In software more shadows are fine but still characters don't have textures.
Dx10 Hardware:-
DX10 Software:- (The black squares are foot steps, they're missing at hardware render too)/
PS.
Crash tag team racing has exact same issues, same engine apparently, but crash tag is VERY VERY slow (7-9fps) at menus, gsdx cpu is always 99%.
In this game the q component of the vertices is 0, but q should be 1/w, I think something is calculated wrong in pcsx2.
Yeah, I'm pretty sure Crash of the Titans is a VIF/GIF transfer problem, and maybe something else in the VUrec compounded on top of it. Nothing to do with Gsdx. (for confirmation you can try the game in ZeroGS or ZZogl)
Is there a way to be added hot keys for Texture Filtering on/off and Native Resolution on/off like on ZeroGS...Shift+F5 for filtering and F6 for AA(Native or custom resolution)
DIdn't think you'd actually add in an option for AA for software mode, and so quickly too, thanks Gabest!
Only, the option is tickable even when you choose hardware mode, you might wanna have it just greyed out so it can't be ticked.