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(07-28-2011, 05:57 PM)abdo123 Wrote: [ -> ]you probably don't know what are you talking about
have you ever asked your self why DX10 disappear if you have DX11 because they are exactly the same Rolleyes
Can i ask what revision you are using ( probably not official Tongue )

I use Pcsx2-r4828, GSDX 4828 (not for S.C.3).
If i use Pcsx2-r4828, GSDX 4828 for SC3 i have only 20+ FPS.
On Soul Calibur III...I use Pcsx2 r4828, GSDX 120(valdanx version) so i have 50-70 FPS.

yep.
Not official at all..
(07-28-2011, 07:38 PM)Cristo4pcsx2 Wrote: [ -> ]I use Pcsx2-r4828, GSDX 4828 (not for S.C.3).
If i use Pcsx2-r4828, GSDX 4828 for SC3 i have only 20+ FPS.
On Soul Calibur III...I use Pcsx2 r4828, GSDX 120(valdanx version) so i have 50-70 FPS.

and you are asking why DX11 detection isn't working Tongue
(07-28-2011, 11:35 AM)miseru99 Wrote: [ -> ]^Gonna give up trying to explain him dx10/11 logo "issue" =_=;, he still knows better after all explanation from a few people here and google code. O.o
"you can enable using hacks by adding "allowhacks=1" to GSDX.ini file and you will make them enabled Laugh"
"I didn't know.Thanks."

Sorry man....I didn't know (it was not about logo).
Thanks anyway!


(07-28-2011, 07:42 PM)abdo123 Wrote: [ -> ]and you are asking why DX11 detection isn't working Tongue
Do not laugh at me .. I didn't know about the option allowhacks = 1.Thanks.Smile


so you are using pcsx2 for 4 years and you haven't yet known that !!!!!!!!!!

(07-28-2011, 07:51 PM)abdo123 Wrote: [ -> ]so you are using pcsx2 for 4 years and you haven't yet known that !!!!!!!!!!
For beginners like me .. Why not changing logo?
I made few logos.

you need to be more creative you can do better than that Wink don't just change the color of the X
(07-28-2011, 10:13 PM)abdo123 Wrote: [ -> ]you need to be more creative you can do better than that Wink don't just change the color of the X
I know, but I don't think any other logo would be accepted.
I`m web designer.
ohh... so cool. that new logo will definitely make the plugin faster. lol... come on. -.-
Apparently, I can trick the plugin into keeping post processing effects enabled on games where they are forced off, ie DBZ BT3. To do this, I have to load a save state in the same moment as the display window pops up.

With the offset hack on, it looks fine and performs perfectly on my i5 2500K, even at stock speeds (overkill at my usual 4.5GHz overclock).


So, why is post-processing disabled on some games? The current generation of technology can handle it just fine, as I can get 60FPS during most of SotC even without hacks.
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