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First pic is without CRC hackfixes and with offset hack enabled as you said... you honestly think that looks fine?
Some of the hackfixes are necessary not only for performance but some effects that are badly emulated and just get in the way, if you have a great system then you can probably get them all looking correctly with a software renderer.
(07-28-2011, 10:19 PM)Cristo4pcsx2 Wrote: [ -> ]I know, but I don't think any other logo would be accepted.
I`m web designer.
I made few new logos for GSDX plugin.
(07-29-2011, 04:01 PM)Cristo4pcsx2 Wrote: [ -> ]I made few new logos for GSDX plugin.
you should really use png or at least jpeg rather then bmp. Personally I prefer png because it is a lossless & license free format for storing image bitmaps. Much superior to raw bmp files
(07-29-2011, 04:09 PM)taltamir Wrote: [ -> ]you should really use png or at least jpeg rather then bmp. Personally I prefer png because it is a lossless & license free format for storing image bitmaps. Much superior to raw bmp files
You're right .. PNG consume less (3 times less .. LOL), but the quality is the same with BMP 32.
Next time I'll put them PNG.
yo. don't wanna nag. but also one logo could have been enough. most of the versions are just color modifications of one and the same base huh? what about optimizing the logo for 8-bit palette and a cool specular color cycling effect, if you really wanna work on something interesting. might be a gif after that tho.
(07-29-2011, 04:28 PM)haxor Wrote: [ -> ]yo. don't wanna nag. but also one logo could have been enough. most of the versions are just color modifications of one and the same base huh? what about optimizing the logo for 8-bit palette and a cool specular color cycling effect, if you really wanna work on something interesting. might be a gif after that tho.
Is not just a color modification and is not just 1 model.Look closer.
Who uses 256 color (8 bit color) on PCSX2?I think that optimization is unnecessary.
I wanted to make a major change.
well. then not. anyway. it still a bit inappropiate. GSDX is still not at real dx11 level, but I guess gabest is working on something. atleast that's what the svn comments say. dunno what he's cooking in his mind but using shaders for swizzling is a nice buzz. looking into and forward to it. til then...
its not just color modification. 3d effects, matal effects, splatter effects, light/shadow effects, etc.
The actual logo shape remains the same, but that doesn't make it less effort.
It is merely a conservative approach to making logo alternatives.
the seventh and the fivth logo is amazing they are so nice
Talk with somebody to make one of your logos the officall one
(07-24-2011, 07:14 PM)roushimsx Wrote: [ -> ]In Ty the Tasmanian Tiger 2: Bush Rescue (SLUS-21057), there's two nagging graphical quirks that have really been noticeable within the first few hours of gameplay. Currently using SVN 4819 revision of PCSX2.
Try with r4833, according to your GSdumps the problem is exactly the same as Ty the Tasmanian Tiger 1, except that for Ty 1 it was supposed to be the full game doing the same... anyway should be working in r4833.