Need is a mother of inventions ~ code it yourself - as that's something completely useless to most of us, probably all including you if you saw the result. Original ps2 resolutions varied, but often were square or had other strange ratios, yet all of them were DESIGNED to be displayed on 4:3 or 16:9.
Soo if you want broken ratios, just to match resolution, go to Emulation Settings->GS window and select aspect ratio as fit to window/screen and just change the window resolution manually. Nobody really forces you to use PCSX2, soo stop thinking that anyone cares if you will use it only if somebody implements an useless feature of your strange need. You can always play on your ps2, oh wait, PS2 doesn't scale the resulting display to used res either. Ouch, tough luck, go ask Sony to implement that in PS4;P.
(11-16-2011, 01:48 AM)miseru99 Wrote: [ -> ]Need is a mother of inventions ~ code it yourself - as that's something completely useless to most of us, probably all including you if you saw the result. Original ps2 resolutions varied, but often were square or had other strange ratios, yet all of them were DESIGNED to be displayed on 4:3 or 16:9.
Soo if you want broken ratios, just to match resolution, go to Emulation Settings->GS window and select aspect ratio as fit to window/screen and just change the window resolution manually. Nobody really forces you to use PCSX2, soo stop thinking that anyone cares if you will use it only if somebody implements an useless feature of your strange need. You can always play on your ps2, oh wait, PS2 doesn't scale the resulting display to used res either. Ouch, tough luck, go ask Sony to implement that in PS4;P.
However, I don't know what callbacks I have to add to PCSX2 source code.
(11-15-2011, 07:56 PM)5247846 Wrote: [ -> ]I mean, to make PCSX2 use the resolution specified on the GS window title.
use native res option in GDSX it will look like pure crap on anything but windows mode but it will use that res, cause that res listed in the window is really just the native res of the game. and like others have said use keep aspect
I've been trying to get the original Ratchet and Clank working on PCSX2 and have been running into problems with the graphics. Running using the GSdx hardware mode (DX9 and 11) the cutscenes look perfect, but the in-game graphics are very glitchy, there's lots of really distorted textures, though about 70% of them are fine. It plays at a pretty solid 50fps with EE and GS bouncing between 30 and 40%.
If I go into software mode instead the game looks perfect but the GS hits 100% and only plays at 40fps, which is obviouly not quite enough. Unfortunately, while most of my CPU's cores are free, I can't add more threads, so I can't throw enough at the game to get it playing smoothly. I've tried using the ZeroGS and ZZogl, but both of those have lots of missing textures, and seem a little laggy too. Unfortunately, as this is an old game I'm not too sure what I can do to get it working. I did ask about this almost a year ago, and someone said it was something to do with mipmapping, so I'm not sure if/how that is fixable. Either way, thought I'd mention it here anyway. Thanks!
Specs:
PCSX2 r4968 with GSdx r4967 SSE2
AMD 1055T 3.5Ghz
8Gb RAM
AMD 6870 X2 2Gb GPU
Ratchet and Clank games are known to cause that problem. I don't think you have a alternative than software mode. Anyways Mipmapping is done in software mode.
iviv Wrote:Unfortunately, while most of my CPU's cores are free, I can't add more threads, so I can't throw enough at the game to get it playing smoothly.
CPU cores are free and you can't add more threads.
Probably GSDX does not needs that much or doesn't have that much load so as to increase the usage of threads.
Quote:No matter how high I put the threads number, it doesn't use more than 3 of my CPU cores. If it used all 6 then I'd probably be able to play it in software mode
I have this problem in PS1 Mode and it works only by 1 threat for me.
The problem started from new SVN builds.
Try Using GSDX 0.1.15 r2404 or older.
It works for me in PS1. (I mean it uses my both cores but i don't remember it have effect on speed or not)
give it a try Maybe it works for you.
And because it's so old it may have some bugs in some games.
EDIT: And i tested it on PCSX2 now and it uses both cores with GSDX 0.1.15 r2404 plugin.
Gabest, are you aware that there are issues with games using the Tony Hawk's Pro Skater engine? It seems that all, if not most, games using that engine suffer from somewhat minor polygon/texture flickering on software rendering when the camera changes position. (as of GSDX 4922)