(03-20-2009, 05:59 AM)Goetter Wrote: [ -> ]I have made a post concerning sunlight bloom washout in various GSdx versions in Shadow of the Colossus. The question I have for GSdx developers:
GSdx10 0.1.4 seems immune to this problem. GSdx 0.1.4 suffers somewhat, and GSdx 0.1.5-0.1.14 suffers the most. How is GSdx10 0.1.4 compiled differently from GSdx 0.1.4 (aside from omitting the dx9 components), and could such a "GSdx10 0.1.14" also be compiled?
I got this weird weather issue (?) here as well. My God of War is buggy. There's always this weird fog all around when I play the game... I'm using r825 here.
Dragon Ball Z Sparking Meteor (Tenkaichi 3) also has the same "fog" transparency fog in the scenarios... It's really annoying
Graphical glitches in other games as well such as Final Fantasy X International (look at that hair...). Maybe it's all due to my lack of SSE4 instructions? (Q6600)
Using the latest GSdx DX10 r826... with SSSE3. Tried the latest stable releases of GSdx as well.
Yeah, I know the Jak games have always had graphical problems quite like that first picture; back when they still worked with the emulator. It's like some weird shading issue. I don't think it's related specifically to GSdx though, as the problem persists in ZeroGS if I remember correctly.
(03-21-2009, 12:41 AM)Dave-Mastor Wrote: [ -> ]Yeah, I know the Jak games have always had graphical problems quite like that first picture; back when they still worked with the emulator. It's like some weird shading issue. I don't think it's related specifically to GSdx though, as the problem persists in ZeroGS if I remember correctly.
The hair thingy is present in ZeroGS as well... Still, ZeroGS seems to have less problems. In the opening, there's a strange black line in Yuna's cheek.
Hey Gabest, is there anything in the pipeline as far as major architecture changes go or will it just be incremental updates to the current codebase?
Merging dx9 and dx10 code into dx11 is one of those things I want to do, but CreateVertexShader still crashes with sm 3.0- code, which otherwise is complietly fine for fxc.exe. Maybe the next sdk update will solve it. I'm curious whether it will run under xp.
Another one is page based texture caching similar to what the software renderer uses now, that would finally solve syncing problems between the emulated vram and the gpu ram. It is just a bit harder to implement for d3d since it has to be two way, updating the gpu buffers is not enough, rendered data must be read back sometimes or directly transfered to textures as a shortcut, throw in upscaling and the many restrictions on how depth buffers can be accessed and your head will explode.
Love the tech talk, wish you could post more often
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(03-21-2009, 03:21 AM)Gabest Wrote: [ -> ]Merging dx9 and dx10 code into dx11 is one of those things I want to do, but CreateVertexShader still crashes with sm 3.0- code, which otherwise is complietly fine for fxc.exe. Maybe the next sdk update will solve it. I'm curious whether it will run under xp.
Another one is page based texture caching similar to what the software renderer uses now, that would finally solve syncing problems between the emulated vram and the gpu ram. It is just a bit harder to implement for d3d since it has to be two way, updating the gpu buffers is not enough, rendered data must be read back sometimes or directly transfered to textures as a shortcut, throw in upscaling and the many restrictions on how depth buffers can be accessed and your head will explode.
Why you don't release GSDX with dx10.1 feature, i think its the best than dx10????
Also i hope you release new version gsdx for Sonic Unleashed coz i always play this game got poor graphic???
Thanks b4
Becuase only one manufacturer currently supports DirectX10.1 so it's a pretty useless extension for over 50% of users.
(03-21-2009, 08:23 PM)dralor Wrote: [ -> ]Becuase only one manufacturer currently supports DirectX10.1 so it's a pretty useless extension for over 50% of users.
Because 10.1 was pretty much useless in the first place? Besides, in case you havent noticed, pcsx2 likes intel-nVidia. *NOT* amd-ati
Meaning a 9800GTX+ is likely to have a much better performance than a 4870 for instance :-(