is this a known issue that Soul Calibur 3 plays really choppy in progressive mode? Runs at perfect 60 fps interlaced, but when entering progressive mode, the game starts to run really bad
Using software rendering by the way.
the ps2 output twice as many lines in progressive mode.
interesting, taking off the frame limiter speeds the game up, but it's too fast
But with the limiter on - the game stutters
how about using vsync instead?
I'll check it out, however i'm on a different machine here right now, and seems that GSDX doesn't work on XP? Using the latest SVN, have all directx updates, .net and VS2010 redists for x86 and x64 installed. Is this also known?
Actually it's the AVX version that refuses to be detected - the SSE4 one works, interesting.
Do you have a Sandybridge processor now then? Last time you spoke about upgrading you were pondering Core 2 based processors, which wouldnt have had AVX instructions
Well it's a 3930k, so yeah it does have AVX, it works fine with the AVX version on windows 7, but not at home now and i will test on my 3930k when i get back to you on that Vsync issue
Edit:
Okay i tested with Vsync as you asked - same issue. First I enabled the standard Vsync - issue remains, disabling the frame limiter launches the game into around 120 fps lol
Same with dynamic vsync. Also the same thing happens in Hardware mode, this is Soul Calibur 3 NTSC version. Any other things I can try?
(03-14-2012, 05:02 PM)chuuey Wrote: [ -> ]I'll check it out, however i'm on a different machine here right now, and seems that GSDX doesn't work on XP? Using the latest SVN, have all directx updates, .net and VS2010 redists for x86 and x64 installed. Is this also known?
Actually it's the AVX version that refuses to be detected - the SSE4 one works, interesting.
AVX is not supported on windows xp or vista.
.......you guys didn't know that?
Wow, never realized that o.o