..:: PCSX2 Forums ::..

Full Version: GSdx
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563
(05-18-2012, 02:19 AM)5247846 Wrote: [ -> ]I'm pretty sure the real PS2 outputs 640x480 when in the BIOS (on NTSC consoles).

I bet it doesnt ;p
I've found a really annoying bug with Devil May Cry 1 (NTSC version) and the latest version of PCSX2 (0.99.5199): In game there's always a black box somewhere on the screen, this blackbox changes size whenever i change scaling resolution (it's biggest using the native resolution).
My config is:
Phenom II X4 @3,7Ghz
Ati HD5770 1GB
4GB DDR3
Windows 7
I've just tried with old Gsdx 890 0.1.14, and although graphic sucks, it works w/o that problem

EDIT: I've found a Gsdx 962 0.1.15 and putting Blend bff for interlacing and a D3D internal res of 1200x900 (in order to mantain 4:3 ration, 'cause I've got a 19'' wide which has a 1440x900 res) it looks and runs great. (maybe with Directx 10 there's much stress on my CPU, but with my config I'm playing at 59-60fps everywhere in dmc)
Heya mates, GSdx 5190 is causing flickering/corrupted textures in hardware rendering mode in the game "Ape Escape 2."

All settings are default (r5190 package);
ATI HD 6950
i5 2500k @ 4.6Ghz
16GB RAM

Two dumps in different locations are attached in .7z format with both the .bmp and .gs.

Cheers.

Edit: Appears there's also a missing fog effect. Some other postprocessing filters are probably also broken, then. I attached some pictures taken using software rendering. Those effects are pretty subtle, though, so I made sure to save it in .png format for you guys.

The textures which are prone to flickering, however, will tend not to flicker if the camera is close to them. I don't know if this necessarily suggests that lower-quality textures are causing the flickering or not, but it seems both the angle of the camera and its location relative to the texture are important.
Also, there are missing postprocessing effects on Resident Evil. They don't impair gameplay speeds at all, it's just that they are missing on hardware rendering.

Does anyone have any particular knowledge about this, or would someone like me to take a .gs dump?
AVX plug in no longer shows up plugins . I know it use to be there before but now I just get Invalid Dynamic library error. this is on Windows 7 64 bit
im not going to answer you a third time...... crap.
(05-30-2012, 10:50 PM)Squall Leonhart Wrote: [ -> ]im not going to answer you a third time...... crap.

nvm
you processor determines what type of gsdx available for use.
Greetings

This is gonna be my first post in the pcsx2 forums. I hope that i´m not breaking any forum rule.

I found a strange bug while playing the first "Fatal Frame" NTSC version.

Using hardware(D11) mode, when i encounter a ghost(normal and hidden) in the game, the camera works fine in targeting it. So in normal conditions the GS plugin works just fine. After i use a load state the camera doesn´t work anymore. I am unable to target ghosts (particularly hidden ghosts). If i change the plugin to Software mode and change it back to Hardware mode the camera works again. It seems that some sort of information is being lost in the save state process.

The version of plugin is... GSdx32-SSSE3-r5276

And my computer specs are...
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3958 MB
CPU name = Intel® Core™ i3 CPU M 380 @ 2.53GHz
CPU speed = 2.526 ghz (4 logical threads)
GPU = AMD HD6370M

Thanks and continue the good work.

EDIT: Actualy, problably this only happens with the first ghost and the hidden ghosts.
I think the camera works with all normal ghosts (except the first).
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563