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You are using an older SVN than current (by quite a bit) and you were just escaping the emulation then resuming, we want to swap between software and hardware while the game is playing (F9)
I received my copy of Gran Turismo today, and I made ​​two different tests.

Ok, here again, a new test run this time with Gran Turismo 3 - A-Spec - NTSC-U/C.

First Test with MTVU Enabled:

Code:
PCSX2 1.1.0.r5716  - compiled on Aug 14 2013
Savestate version: 0x9a0a0000

Host Machine Init:
        Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
        Physical RAM     =  32766 MB
        CPU name         =  Intel(R) Xeon(R) CPU           X5470  @ 3.33GHz
        Vendor/Model     =  GenuineIntel (stepping 10)
        CPU speed        =  3.332 ghz (8 logical threads)
        x86PType         =  Standard OEM
        x86Flags         =  bfebfbff 040ce3bd
        x86EFlags        =  20100800

x86 Features Detected:
        MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\GSDX v.0.1.16 SSE4.01 - SVN - R.5627 - BETA.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\X-PAD v.0.2.0 - SVN - R.5692 - BETA.dll
    Binding SPU2: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\SPU2-X v.2.0.0 - SVN - R.5695 - BETA.dll
    Binding CDVD: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\CDVDOLIO v.0.1.0 - SVN - R.5692 - BETA.dll
    Binding  USB: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\USBNULL v.0.7.0 - SVN - R.5684 - BETA.dll
    Binding   FW: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\FIREWIRENULL v.0.7.0 - SVN - R.5684 - BETA.dll
    Binding DEV9: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\DEV9NULL v.0.5.0 - SVN - R.5684 - BETA.dll
Plugins loaded successfully.

(GameDB) 9645 games on record (loaded in 233ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: K:\Virtual CloneDrive PS2 Games (.iso)\Gran Turismo 3 - A-Spec - ''NTSC - U'' - (PS2)\Gran Turismo 3 - A-Spec - ''NTSC - U'' - (PS2).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1893872 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\Memcards\00 - Playstation 2 - MemCard - (PS2).ps2
McdSlot 1: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\Memcards\01 - Playstation 2 - MemCard - (PS2).ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.02;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.02;1) Game CRC = 0x85AE91B3, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.02;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.02;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_971.02;1
0 01000000 00041e6b .....
Loaded, cdrom0:¥SCUS_971.02;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MEMCLEAR.IRX;1 args 0 arg
loadmodule: id 25, ret 1
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg
USB Driver (Version 0.16.0)
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥ILINK.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥LIBPDI.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥PDICDVD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥PDISPU2.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥PDISTR.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥PDI1394.IRX;1 args 0 arg
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥PDIUSB.IRX;1 args 0 arg
loadmodule: id 39, ret 0
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...

Second Test without MTVU Enabled:

Code:
PCSX2 1.1.0.r5716  - compiled on Aug 14 2013
Savestate version: 0x9a0a0000

Host Machine Init:
        Operating System =  Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
        Physical RAM     =  32766 MB
        CPU name         =  Intel(R) Xeon(R) CPU           X5470  @ 3.33GHz
        Vendor/Model     =  GenuineIntel (stepping 10)
        CPU speed        =  3.332 ghz (8 logical threads)
        x86PType         =  Standard OEM
        x86Flags         =  bfebfbff 040ce3bd
        x86EFlags        =  20100800

x86 Features Detected:
        MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1

Reserving memory for recompilers...

Loading plugins...
    Binding   GS: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\GSDX v.0.1.16 SSE4.01 - SVN - R.5627 - BETA.dll
Windows 6.1.7601 (Service Pack 1 1.0)
    Binding  PAD: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\X-PAD v.0.2.0 - SVN - R.5692 - BETA.dll
    Binding SPU2: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\SPU2-X v.2.0.0 - SVN - R.5695 - BETA.dll
    Binding CDVD: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\CDVDOLIO v.0.1.0 - SVN - R.5692 - BETA.dll
    Binding  USB: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\USBNULL v.0.7.0 - SVN - R.5684 - BETA.dll
    Binding   FW: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\FIREWIRENULL v.0.7.0 - SVN - R.5684 - BETA.dll
    Binding DEV9: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\plugins\DEV9NULL v.0.5.0 - SVN - R.5684 - BETA.dll
Plugins loaded successfully.

(GameDB) 9645 games on record (loaded in 235ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
    Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
    Init PAD
    Init SPU2
    Init CDVD
    Init USB
    Init FW
    Init DEV9
Plugins initialized successfully.

Opening plugins...
    Opening GS
    Opening PAD
    Opening SPU2
    Opening CDVD
isoFile open ok: K:\Virtual CloneDrive PS2 Games (.iso)\Gran Turismo 3 - A-Spec - ''NTSC - U'' - (PS2)\Gran Turismo 3 - A-Spec - ''NTSC - U'' - (PS2).iso
    Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1893872 sectors)
    Opening USB
    Opening FW
    Opening DEV9
McdSlot 0: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\Memcards\00 - Playstation 2 - MemCard - (PS2).ps2
McdSlot 1: C:\Program Files (x86)\PlayStation 2 - PCSX2 - v.1.X.X - R. 5XXX - Beta - PS2 Emulator\Memcards\01 - Playstation 2 - MemCard - (PS2).ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
    Bios Found: USA     v02.30(20/02/2008)  Console
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:4.00, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
  CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.02;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.02;1) Game CRC = 0x85AE91B3, EntryPoint = 0x01000008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.02;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_971.02;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_971.02;1
0 01000000 00041e6b .....
Loaded, cdrom0:¥SCUS_971.02;1
start address 0x1000008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 29, ret 0
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.1
    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MEMCLEAR.IRX;1 args 0 arg
loadmodule: id 25, ret 1
loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥USBD.IRX;1 args 0 arg
USB Driver (Version 0.16.0)
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥ILINK.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥LIBPDI.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥PDICDVD.IRX;1 args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥PDISPU2.IRX;1 args 0 arg
loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥PDISTR.IRX;1 args 0 arg
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥PDI1394.IRX;1 args 0 arg
loadmodule: id 38, ret 0
loadmodule: fname cdrom0:¥PDIUSB.IRX;1 args 0 arg
loadmodule: id 39, ret 0
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
        Forced software switch enabled.
    Loading GS
Suspending single plugin: GS
    Saving GS
    Closing GS
Recovering single plugin: GS
    Opening GS
    Loading GS
Closing plugins...
    Closing DEV9
    Closing FW
    Closing USB
    Closing CDVD
    Closing SPU2
    Closing PAD
    Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
As rama said earlier, can you PLEASE use the buildbot version. AND you are still using an old version, not really useful for tests.
(08-17-2013, 08:45 PM)refraction Wrote: [ -> ]As rama said earlier, can you PLEASE use the buildbot version. AND you are still using an old version, not really useful for tests.

This is a buildbot version, just tell me which version I should take and I test it for you.
Revision 5721?

EDIT: Refraction sorry, my fault, I use GSdx R.5627 for one of my games I have not seen it.
Ok I also get this error, but I believe it is up to GSdx R.5718. Blush

[Image: 92v.th.png]

EDIT: Just tested GSdx R.5721 everything works without problems.
Ok, I've found the problem, if you play with native resolution the game will not crash. but when you switch to custom/2x native the game will crashes immediately.
ok that sounds plausable... any chance you can trace back to earlier revisions of gsdx to see when it started occuring?
(08-19-2013, 02:29 PM)refraction Wrote: [ -> ]ok that sounds plausable... any chance you can trace back to earlier revisions of gsdx to see when it started occuring?

Sure I can do it but it takes some time.

What I can tell already that the error occurs between GSdx SVN R.5627 and GSdx SVN R.5702.

PCSX2 test version is PCSX2 v.1.1.0 SVN R. 5716 with MTVU disabled and enabled.
okay so if you can test 5664, if thats broken try around 5640, if not, try 5685 or somewhere, that should narrow it down. You only need extract the gsdx's with the revision number after them to the plugin folder, no need for any of the other files.
(08-19-2013, 07:32 PM)refraction Wrote: [ -> ]okay so if you can test 5664, if thats broken try around 5640, if not, try 5685 or somewhere, that should narrow it down. You only need extract the gsdx's with the revision number after them to the plugin folder, no need for any of the other files.

you reading my thoughts? I am just looking for the error in this area. Biggrin

EDIT R.5664 is not broken.
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