Okay! Thanks to Asmodean's excellent idea of car not moving(really, who thinks of that in a racing game lol), I got two EXCELLENT comparison shots.
Burnout 3 Point:
Burnout 3 AF:
Since I completely cherry picked this angle, it shows off the AF extremely well. Look down the road and into the distance.
That looks really good. Nice work Asmodean.
Great example of the AF in those comparisons. Nice shots Bliss
I've been experimenting a bit with scaling, and I'm uploading a test build below, for anyone who'd like to, or is willing to test it out.
Below, are few example screenshots of two games that don't really scale quite as well as some others(blurriness, or misalignment, etc). Two games that I have, at least.
All screens were taken at 2x scaling, for consistency. Better comparison if viewed in fullscreen
Current Scaling:
[
attachment=48306]
New Test Scaling:
[
attachment=48307]
Current Scaling:
[
attachment=48308]
New Test Scaling:
[
attachment=48309]
What to test? - basically any game you have, that you would consider not to scale as well as others. Test it with the current scaling, then with the GSdx build below, and see if there's any improvement with the new scaling. Use integral scaling (scale 2x,3x,4x, etc) custom-set resolution is unaffected.
Again - this build comes with it's own pcsx2.exe, due to visual studio 2010 (build bot version) not liking 2013 (my version).
Test Build: [
attachment=48310]
I had to sign in and say, holy crap those pictures are amazing. At 2x scaling, which is normally pretty awful, it looks as good as 3x or even 4x, amaze balls.
Edit: Decided to try out the new scaling in one of my favorites, Kinetica.
Images are uncompressed (Thank you abload.de)
Old Method----- 3x Scaling
New Method----- 3x Scaling
The weird thing is, I'm using the Shader.fx to texture sharpen already, but this new method seems to do some intense sharpenification and makes the game look, well, sharp as heck. It's pretty amazing, it even increases the fidelity for the AF Filter. Just look at the shrubbery at the end of the first turn!
Edit 2: After testing two more games both Grandia 3 and Final Fantasy X saw no additional benefit, but wasn't impacted negatively, so that's a plus.
Wow Asmodean you're on a role. Finally some new and interesting stuff coming along, though the Devs are probably hiding other future features too.
Dragon Ball Z Infinite World, at 3x native.
Before:
[
attachment=48316]
After:
[
attachment=48317]
This is amazing. I've always hated how some games scaled, but now it's really good.
Edit: The God of War games also improved.
Excellent work! Im curious, does the nvidia stretching bug persist with the new method if the nvidia hwhack is disabled?
(01-20-2014, 02:55 PM)refraction Wrote: [ -> ]Excellent work! Im curious, does the nvidia stretching bug persist with the new method if the nvidia hwhack is disabled?
Now that you ask, I've just disabled the Nvidia hack, and the bug isn't happening!!! I've only tried with that Dragon Ball game, as I don't remember more games with that bug. Did that happen in Valkyrie Profile 2? In that case, now it doesn't happen.
Yeah vp2 intro video did it a couple of times.
This could be good news