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(04-23-2014, 08:20 PM)hellbringer616 Wrote: [ -> ]Think this is the same issue as CoN, you need to apply the 4GB patch to PCSX2.exe (http://www.ntcore.com/4gb_patch.php)

Thanks it's working perfectly now
But at some point your complete ram will be full.... probably its a memory leak.
(04-25-2014, 11:48 PM)willkuer Wrote: [ -> ]But at some point your complete ram will be full.... probably its a memory leak.

Played for 29 hours straight and no crash or missing texture so i don't think it's gonna be problematic
GSdx can run into situations where it just needs huge amounts of memory to work. It's not a leak (where memory gets allocated for use but then never freed or reused again), it's just the worst case of intended behavior.
I have an issue with GSdx:

The built-in capture feature (F12) only captures sound (which is in the source folder, named recording.wav) in the Uncompressed setting. Nothing appears with other settings, but probably I don't support them.

Kthxbai.

EDIT: If it matters, I'm using Blyss Sarania's (or whatever her name is Tongue) 8th May github build.
(04-26-2014, 10:24 AM)rama Wrote: [ -> ]GSdx can run into situations where it just needs huge amounts of memory to work. It's not a leak (where memory gets allocated for use but then never freed or reused again), it's just the worst case of intended behavior.

So this is not a bug? Why does it need so much memory? I know this is an emulator, but PS2 has only 32 MB of RAM.
The problem is speed, as usual. There's a couple levels of caching, and not just the input textures.
Keeping track of what's cached and what needs to be invalidated requires a lot of memory.
If the game happens to use an unfortunate rendering, the memory use shoots through the roof.
Sadly there is a years old bug with purple windows and sky in Burnout 3. People say it's fine with the software plugin, so I guess it can be fixed in Gsdx. Hopefully :-)
(05-14-2014, 12:42 AM)AnotherLife Wrote: [ -> ]Sadly there is a years old bug with purple windows and sky in Burnout 3. People say it's fine with the software plugin, so I guess it can be fixed in Gsdx. Hopefully :-)

Here is a useful trick to help:

When you are selecting your car, switch to software mode. Once the race loads, the sky will be blue and correct. Switch back to hardware mode. It will stay blue and correct.

Purple windows only happen with Full Boot. They don't happen in fast boot.

Here is a video that shows correct windows and sky in hardware mode:

Holy crap, you're right: fast boot makes it better cause the sky is black and the reflections don't seem so screwed!

That seems like a good way for a dev to narrow down the problem, right ?
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