12-12-2014, 07:34 PM
Guys I would like to ask which GSdx version is the most compatibile? I'm now using gsdx 0.1.16 and it gives me some graphical glitches in almost all games in hardware mode with scaling, the problems I want to eliminate while maintaining 3x scaling are:
-Onimusha 2 (character shows before any rendered background)
-DQ VIII (rainbow water effect/ whiteish waterfalls in first dungeon - cave, also occasional flickering textures in overworld, when looking far away.)
-RE Code Veronica X (Everything well in dx9, no nvidia stretching, but ugly black lines in inventory, nothing seems to prevent it besides native.)
-SMT: Devil Summoner 1 (some backgrounds in town seems to be cut horizontally in two and upper part looks brighter (white)
-Okami (some flickering textures in game world, like one on another or some rocks etc., but very minor)
And one thing is weird - most people state that Shadow Hearts 1 have black lines on screen while using scaling above native BUT I don't have this , scaling to 3x dx11 HW, also dx11 works FASTER for me than dx9 (60fps vs 50fps).
-Onimusha 2 (character shows before any rendered background)
-DQ VIII (rainbow water effect/ whiteish waterfalls in first dungeon - cave, also occasional flickering textures in overworld, when looking far away.)
-RE Code Veronica X (Everything well in dx9, no nvidia stretching, but ugly black lines in inventory, nothing seems to prevent it besides native.)
-SMT: Devil Summoner 1 (some backgrounds in town seems to be cut horizontally in two and upper part looks brighter (white)
-Okami (some flickering textures in game world, like one on another or some rocks etc., but very minor)
And one thing is weird - most people state that Shadow Hearts 1 have black lines on screen while using scaling above native BUT I don't have this , scaling to 3x dx11 HW, also dx11 works FASTER for me than dx9 (60fps vs 50fps).