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Guys I would like to ask which GSdx version is the most compatibile? I'm now using gsdx 0.1.16 and it gives me some graphical glitches in almost all games in hardware mode with scaling, the problems I want to eliminate while maintaining 3x scaling are:

-Onimusha 2 (character shows before any rendered background)
-DQ VIII (rainbow water effect/ whiteish waterfalls in first dungeon - cave, also occasional flickering textures in overworld, when looking far away.)
-RE Code Veronica X (Everything well in dx9, no nvidia stretching, but ugly black lines in inventory, nothing seems to prevent it besides native.)
-SMT: Devil Summoner 1 (some backgrounds in town seems to be cut horizontally in two and upper part looks brighter (white)
-Okami (some flickering textures in game world, like one on another or some rocks etc., but very minor)

And one thing is weird - most people state that Shadow Hearts 1 have black lines on screen while using scaling above native BUT I don't have this Smile, scaling to 3x dx11 HW, also dx11 works FASTER for me than dx9 (60fps vs 50fps).
The latest one is the most compatible.

Glitches happen in hardware mode. PS2 graphics weren't designed to be scaled.
Blyss Sarania,which gsdx is actually latest and where can I get it? Right now I have the standard gsdx from pcsx2 v1.2.1 - gsdx 0.1.16 and wonder if there are some newer ones which MAY resolve some of the glitches.
You are using the latest one
If you want the glitches resolved then either don't scale or use software mode. You have the latest one as jesalvein said(except for the openCL version in the GIT builds, however, that is MORE glitchy, not less)
Oh i see, thanks for help, software mode is sadly more CPU intensive and my Pentium g3420 stock 3.2ghz may be too slow for most games I'm afraid xP

Most Glitches while scaling are to live with, but we all go for perfection so that was reason of my question.
(12-12-2014, 07:01 PM)Monochrome100 Wrote: [ -> ]Yes it's old that's why I am asking if this option can be ported to current GSDX and newest gpus are fast.

Why don't you test it and let us know the result first? It's okay to ask, but if the developers don't have much free time, they won't implement any questionable features.

I believe that if disabling texture cache makes most games run without glitches at full speed on current hardware, the option should have been added already.
(12-12-2014, 09:23 PM)xemnas99 Wrote: [ -> ]Why don't you test it and let us know the result first? It's okay to ask, but if the developers don't have much free time, they won't implement any questionable features.

I believe that if disabling texture cache makes most games run without glitches at full speed on current hardware, the option should have been added already.

Texture cache is necessary for many games, so while disabling might fix some, it would break many others.

Still, if it does fix some, and option would be useful. I'm not sure if it's possible to add such an option though, it will depend on how the code works.
The file is not available. I think the option would be useful only if the performance is acceptable (50-60 fps).
(12-12-2014, 09:45 PM)Blyss Sarania Wrote: [ -> ]Texture cache is necessary for many games, so while disabling might fix some, it would break many others.

Still, if it does fix some, and option would be useful. I'm not sure if it's possible to add such an option though, it will depend on how the code works.

I was under the impression that the texture cache was an optimisation feature, keeping the textures loaded on the video card rather then constantly resending the same texture.

Does it actually serve some other purpose?
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