(02-22-2015, 11:36 AM)ssakash Wrote: [ -> ]I'll give it a try but, don't expect It anytime soon
PS: Isn't this merged to pcsx2 yet ?
pseudonym on IRC said this was "a ***** patch" "which will in fact completely disable rendering altogether for many games". And that no way this could ever be included.
Nevertheless, I would love an SSE2 version to finally play ace combat games in HD without those damn vertical stripes
did he give an explanation for the reason on why this will completely disable rendering ? by altogether, what exact functions do you mean ?
(02-14-2015, 08:58 PM)MyDreamName Wrote: [ -> ]Well, alternatively, if the demo disk ISN'T legal to distribute, and the actual disk is needed to do testing in software mode (the gs plays in hardware rendering, I don't know if there's a parameter to replay it in software rendering), the first demo disk isn't that uncommon, and usually goes for ~$4 if anyone bids on these at all (and that's how I got mine).
There is currently an auction for one on Yahoo JP that I can link to if anyone would be interested in picking up a copy for testing, although additional fees will cost you around ~15-20 dollars extra if you order from the US via proxy.
Thanks for the hint, I managed to track one down
(02-22-2015, 10:05 PM)xemnas99 Wrote: [ -> ]Who is pseudonym?
He's one of the PCSX2 devs. Pretty good one from what I've seen.
@Mirh
ahh, I understand
, Racer_s should have done it the proper way by replacing the geometry with a single quad. but, I don't get how it disables the rendering if, it's placed on the start of GS memory
Just trying...does anybody know why is GSdx in ZoE2 rendering on screen transparent objects that are hidden by walls? The issue appears only in hardware mode, but my life will change a bit in better if that's going to be fix'd.