The ideal games are
1/ you're not EE limited neither VU so you're clearly GS limited
2/ you're not GPU limited. Don't push the upscaling too much. I would say either high polygon count or lots of draw call.
Which come to a dumb question:
Is the opengl renderer slow in heavy scene/big upscaling (GPU limited) or light scene/low upscaling (CPU limited).
(04-15-2015, 07:18 PM)ssakash Wrote: [ -> ]Okay, I will do it fast as possible. The three states can be had as a blank checkbox , a squared check box and a ticked one. If I recall correctly, another Hw Hack also used the same format.
how goes this update to adding this to ui? or are they in there already and i just not seeing it? or did trying to keep this consistent start some other issue?
just curious as i have been reading and the thread and been talk of changing everything to drop down menus?.
Forum screwed up my nice formatting. Give me a minute to redo it.
In shadow of the colossus.
EE limited(EE% at 97%+)
-------------------------------
D3D11
94-97 fps
openGL
93-95 fps
openGL vertex_storage = 1
95-98
GS limited(using 6x upscaling)
(which would mean it's not gs limited :|)
-------------------------------------
D3D11
46-47fps
openGL
28fps (major texture issues)
openGL vertex_storage = 1
29 fps (major texture issues)
There's also a bug with selecting the resolution in openGL as well. I had to increase it while direct3d was enabled then switch back to openGL to get it to work.
(04-21-2015, 07:58 PM)tsunami2311 Wrote: [ -> ]how goes this update to adding this to ui? or are they in there already and i just not seeing it? or did trying to keep this consistent start some other issue?
just curious as i have been reading and the thread and been talk of changing everything to drop down menus?.
He got stalled trying to resolve it being backwards.
Maybe I should do it?
i see no rush, i just curious. seeing i got zero clue when comes to programing things. curious to what game i have they fix issues with, and i to lazy to manual edit an ini file hah
What about my suggestion in
this post? Do I misunderstand it?
(04-21-2015, 07:58 PM)tsunami2311 Wrote: [ -> ]how goes this update to adding this to ui?
the commit is ready and just need to cross check and send the PR.
(04-21-2015, 09:56 PM)Blyss Sarania Wrote: [ -> ]He got stalled trying to resolve it being backwards.
Maybe I should do it?
you did say that, you will check whether the new UI variable conditional statement plan will work (or) not. you didn't reply about that yet ? so, I'm still waiting for your reply.
(04-22-2015, 04:41 AM)xemnas99 Wrote: [ -> ]What about my suggestion in this post? Do I misunderstand it?
TBH, your post was a little enigmatic. you should explain your idea better
It's very simple. It just converts the values. I don't understand what you want me to explain. But I might misunderstand it. In that case, you can just tell me why my code won't work.
I see, I understand what you're trying to do.
you are using the code which are responsible for transferring the variable into the control (transferring the value of Userhacks_align_sprite_X into IDC_ALIGN_SPRITE) as a parameter. which might also affect the ones who are manually configuring in the GSDX.ini file. the way I want is to only make the variable change (or) switch for the UI variable (for those who are using the checkbox). hence, I don't think it would be Ideal.
It(the conditional with a second variable) will work, it's just gonna be messy and having two variables for the same hack is bleh.