..:: PCSX2 Forums ::..

Full Version: GSdx
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563
userhacks_stretch_sprite was deprecated by userhacks_round_sprite_offset as the latter does everything the former did but better.
(05-16-2015, 01:16 AM)Blyss Sarania Wrote: [ -> ]userhacks_stretch_sprite was deprecated by userhacks_round_sprite_offset as the latter does everything the former did but better.
....
Damn. I must have missed some commits in the midst..

Anyway, can you confirm openGL settings don't update after I tick checkboxes?
It works fine for me, I tested it by comparing the variable's value in the GSdx.ini file.
(05-16-2015, 03:19 PM)ssakash Wrote: [ -> ]It works fine for me, I tested it by comparing the variable's value in the GSdx.ini file.
That's true for me too.
But the actual image does not reflect those changes.

Anyway, this is how AC5 responds to round_sprite_offset. Notice how there's a difference even between 1 and 2.

@gregory38
I realize there's a subtle, little, green line that persists even with the supposedly better setting
http://www21.zippyshare.com/v/63yM6BDd/file.html
not really sure where to post this but post this in the custom gsdx shader thread too.

OpenGL HW, with GSDX shader (home) the FXAA portion dont seem to work when in OPENGL mode, FXAA (pgup) works though. I only tested this in FFX but i instantly saw the GSDX shaders FXAA which is enabled in the ini for the shader does not work, if i switch to DX11 it works again.

I fact after more testing it would the GSDX shader has no effect when OPENGL mode is used, which make opengl useless to me cause that gsdx shader just makes everything look better
(05-15-2015, 07:52 PM)Nobbs66 Wrote: [ -> ]The subtitles have lines as well

where i have to set Align Hack? thanks
Is anisotropic filtering working for you guys? I got mine at x16 and it looks no different than when turned off. The game I'm looking at is FFXII in Rabinaster's West Gate. Looking towards the exist and hit up and down on the right dpad. No matter where aniso filtering is, the angle of the far off pathway still looks pixelated. Any thoughts?
i didnt think much of it till you said AF dont seem to be working seeing i normal just leave it 8x, but your right I dont see difference between AF off and AF 8x on in either FFX or FFXII and i do remeber first time i tested this in FFXII i did see diffrence with on vs off

Not that AF is gona make something "pixel" look sharp all it does is make forground/ground go out from you go from blury to sharp the higher it is, but i dont see that effect happening.
(05-16-2015, 10:08 PM)tsunami2311 Wrote: [ -> ]not really sure where to post this but post this in the custom gsdx shader thread too.

OpenGL HW, with GSDX shader (home) the FXAA portion dont seem to work when in OPENGL mode, FXAA (pgup) works though. I only tested this in FFX but i instantly saw the GSDX shaders FXAA which is enabled in the ini for the shader does not work, if i switch to DX11 it works again.

I fact after more testing it would the GSDX shader has no effect when OPENGL mode is used, which make opengl useless to me cause that gsdx shader just makes everything look better
What if you enable it, switch to DX, and then again to ogl?
It sort of worked for me.

And speaking of anisotropic filter, it's missing for me in ogl.
(05-17-2015, 01:31 AM)mirh Wrote: [ -> ]What if you enable it, switch to DX, and then again to ogl?
It sort of worked for me.

And speaking of anisotropic filter, it's missing for me in ogl.

no it was enabled in DX11 i then switched to opengl and remaind enabled but had no effect, I turn it off and on few times and still nothing, I even reset the emulator to start with opengl and shader on and off but it just dont seem to do anything

Color arnt changing, darks arnt getting darker and Fxaa from with in the shader dont work either switch back to DX 11 and all is fine
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563