..:: PCSX2 Forums ::..

Full Version: GSdx
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563
(06-11-2015, 03:33 PM)Bositman Wrote: [ -> ]Yes I'm telling you I just ran the gc11ac92 from the buildbot and see the options normally. So again, check what GSdx is set in plugins configuration.

thats probably it, you have an old gsdx selected in pcsx2.
(06-11-2015, 03:39 PM)refraction Wrote: [ -> ]thats probably it, you have an old gsdx selected in pcsx2.

Yep that was it. just extracted that build to a different directory and now it works properly. those annoying black lines are now GONE in Colin McRae Rally 3 :-p which is what I have been playing lately on PCSX2. Smile

Jared
(06-11-2015, 02:57 PM)Blyss Sarania Wrote: [ -> ]It does in some cases yes. And they are CRC hacked out in others.

The main thing is: Do all games do it the same way, or are there many different ways? The former case is feasible, the latter case while doable would be messy business in the code.

Not alot of games have to deal with these effects but there is still a decent amount. 10 to 15 games probably so even if individual links had to be done, it wouldn't be that much. But they have their source open to view of course. Maybe you can check it out to see how much they had to do. Or, you can probably do something that references to keep resolution at native on the plane of skipdraw 1 since that is the only skipdraw number that seems to be used to affect anything.
Well it's all for Gregory to look at. I may understand the theory behind it and the complexity of it, but I am a novice in C++ (I program in BASIC) and GSdx is not something I understand at code level.

Auto skipdepth (for a long time a hidden default, recently exposed as an option, now deprecated) removes a LOT of effects from games (e.g. GOW, Valkyrie Profile 2, etc) automatically, but Gregory got them working properly. Some info is here: http://forums.pcsx2.net/Thread-GSdx-2-0
Cool. Auto skipdraw sounds like something that can be edited to allow those effect to be native rez only. I don't think I'd use autoskipdraw to remove effects because I like to have all the effects in my games.

What say ye Greg? Can autoskipdraw be edited to toggle an 'Effects Stay NativeRes' option instead of removing said effects (like a drop down menu or a check/full/empty box sort of thing)?
Greg says that he is really busy. Honestly I'm more in favor to fix rendering that to add yet another bunch of hacks.

Quote:Auto skipdepth (for a long time a hidden default, recently exposed as an option, now deprecated) removes a LOT of effects from games (e.g. GOW, Valkyrie Profile 2, etc) automatically, but Gregory got them working properly
Well lots of effect were removed by CRC not by the auto skip depth feature. It just appears that my testcase uses a combination of effects. So I solve all of them together.
lol, I know what you mean. But that's been said multiple times over probably 6 years. Eventually, I'll be 40 or more. If you do some time down the line, then I would be very generous and it could probably replace what you're working on now. If you don't, oh well Tongue
Not all effects are at skipdraw 1 some are farther along the chain and mixed in or after other critical onscreen rendering.
Probably, but I've never seen anyone mention any other skipdraw number to fix anything.
Shinra and the reason for that as I said is because its likely to remove critical rendered objects. The consensus has been its ok to set skipdraw between 1 and 10 and see if that fixes your issue if not then there's nothing that can be done without removing other critical rendered objects.

I do believe Tales of the Abyss is one such game that the misaligned bloom and other effects just require a to high skipdraw and so cause other critical screen objects to disappear.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563