(10-25-2015, 10:15 PM)dokman Wrote: [ -> ]Primal error:
When i get into the language menu when i press X in my language the game gets IPU1 Normal Error!
That's not a GS issue, thats an IPU error.
(10-26-2015, 01:28 AM)refraction Wrote: [ -> ]That's not a GS issue, thats an IPU error.
And how i can report the error?
The bug reports section would be a good place
however I'd post in general discussion and support first, just to make sure no settings can fix it
So with no game hacks and all to a normal emulation without anything modifying the game, and it has the same error, how i can give you the logs?
It is recommended first to create a support thread. If nobody in the forum has an idea how to solve the issue it is recommended to make a bug report. I would suggest to make it in the forum (bug report section). We have here a team of bug hunter who can efficiently test and prepare proper bug reports before they sent it to github. Like that github issues stay clean and dev's can efficiently work solving the problems.
Please don't open issues like "Game XY does not work I get an error message" on github. There are no real moderators at github. So you are stealing development time if dev's need to reformat your posts.
Buffy the Vampire Slayer - Chaos Bleeds (SLUS-20566) seems to be disproportionately slow in OpenGL HW mode when certain enemies are in view (like the one at the very start of the game). Latest dev build.
Accompanying log messages:
Code:
Vif1: Unknown VifCmd! [12]
It works fine in OGL SW and D3D11 SW/HW, but OGL HW is roughly 4x as demanding on the GPU as D3D11 HW, regardless of the OGL specific settings.
Not sure here but vif!=gs. You should get this error as well using sw or dx modes.
What kind of gpu do you use?
You get the error either way, correct, but the heavily increased GPU usage only happens in OGL HW. I mentioned the error because it pops up during the exact same sections. Assumption on my part that there would be a correlation, but there may not be.
On a AMD R9 270X, Catalyst 15.10.
OGL(HW) should be slower for you than DX(HW) for many games (if not all) if i understood correctly. Some OGL optimization/parallelization technique is not supported by amd but only nvidia. OGL(SW) doesn't really use your gpu. That's why it should work as good as DX(SW). DX(HW) is probably the optimum for you regarding performance.
So I guess everything is as expected.
Is your GS% reading maxed during these slowdowns?