firstly thanks for your works.
ı have a questions.
first why emu dont skip videos without patches in gow1 (final) and gow2? graphics plugin? cdvd plugin? pcsx2? or what?
second what do you think the problem when fix?
sory for my english and if you answer me
thank you again.
well you could just revert back to and older svn update
to get it (i believe those revisions that have the "m" in them are like compiled, i think
)
EDIT: k you can delete my post too
Version with m after the name are modified. We do NOT support modified versions. Not our problem. Post deleted.
Gabest, here's one little bug i found in GoW2 fix
GSState.cpp
line 2091
if(fi.TME && fi.FBP == 0x00100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x00100 && fi.TPSM == PSM_PSMCT16 // ntsc
|| fi.TME && fi.FBP == 0x02100 && fi.FPSM == PSM_PSMCT16 && fi.TBP0 == 0x02100 && fi.TPSM == PSM_PSMCT16) // pal
{
skip = 30; // shadows
if you change 30 to 29 it will fix te bugs on the screens
every first with bug *on30* every second without bug *on29*
(04-12-2009, 04:16 PM)Krakatos Wrote: [ -> ]Version with m after the name are modified. We do NOT support modified versions. Not our problem. Post deleted.
Is there any supported Gsdx version yet that can disable the fog in Gow 1 directx 9?
In the supported PCSX2 rev 956 with the supported GSdx- 0.1.15 r952 there is still fog in directx 9.
I guess there is no supported Gsdx version yet that disables the fog thing.
ZEROx:
Couldn't see any difference in the .gs dumps I got, thought that 30th step was part of the "green overlay effect".
I do not know that this new version brings improvements, i know, is, in Direct3d10 Gran Turismo 4 is like that :
I know I'm boring, but I also know, but you gabest, has the capacity to resolve this.
Is so difficult? Solve problems in other games and this nothing?
I promise, if you solve the problem i do not boring more, OK ?
Thanks..
P.S. In the circuit George V Paris, it is impossible to play, even in Direct3d10, can be more faster?
ferrarinews:
Without any explanation I cannot even say anything. What's wrong on the picture?
Nexxxus:
Try something like output.p.z *= 100; just before return output;
(you have to manually right click, compile the .rc in solution explorer, or else it won't notice the changes in the fx files)
(04-12-2009, 10:52 PM)Gabest Wrote: [ -> ](you have to manually right click, compile the .rc in solution explorer, or else it won't notice the changes in the fx files)
or i simply delete the Win32\release folder
and i should let input.p.z as it is?