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Hi all.1) I have a bug in Persona 3,4. Textures on the ground are missing or glimmering. In svn versions this bug is fixing, but compatible with game not so good... 2) In Tekken 5, arenas (some of them) looks so weard. Many many squares in window with games. And fps - 30-45 fps.
And I have a question. In future version, this bugs will be fix? Thank U.

P.S. Sorry for bad english...it's not my own language. =)
Hi Gabest.
I do not know programming, and now sorry, did not want to offend.
I explain. The image i posted, at the top are black rectangles, and bottom seems that the image is not stretched. And appears in both this game and in replays. I tried all settings, nothing. Just on Direct3d10. If possible can see if you can create a fix for this?
Please, so the game ran faster direct3d10.
PLEASE????
I know you can not please all, but make an effort......
I do not understand programming, but must be simple for you.
Again Please???
Thanks a lot.
Persona 3 have begun to crash in "dx10 hardware mode" when I travel to "Iwatodai Station". Works in "dx9 hardware mode", but then I get glitching graphics and worse performance. Older version of the plugin worked with "dx10 hardware mode", but had some glitching textures.
I'm playing p4 and almost at the end, no problems except the slow battles. For really slow enemies I switch to sw mode.
(04-12-2009, 10:52 PM)Gabest Wrote: [ -> ]Try something like output.p.z *= 100; just before return output;

hmmm, i just see just some 2D stuff and background colors, but no 3D stuff with this value.
ferrarinews:

Never really played gt4, can't tell what is right or wrong Tongue
(04-12-2009, 11:52 PM)Nexxxus Wrote: [ -> ]
(04-12-2009, 10:52 PM)Gabest Wrote: [ -> ]Try something like output.p.z *= 100; just before return output;

hmmm, i just see just some 2D stuff and background colors, but no 3D stuff with this value.

Yea, it might work or might not.
(04-12-2009, 11:54 PM)Gabest Wrote: [ -> ]Yea, it might work or might not.


so there is no solution for that?
you said you already tried it yourself but the shadows are shifted.
Hi Gabest.
Since it never played the Gran Turismo 4, i tell you :
the game runs at NTCS, and is great, the problems i find, is, that i tell you, and in one circuit (George V Paris), is very slow.
The rest is good. I think, there may be another problem that I do not know.
Thanks a lot, and GOOD WORK, i think, and i'm a little old, you are the best.
When will pcsx2 support DX 10.1 and shaders 4.1 ??? It's about 25-30 % faster than DX10 iself Ninja
http://www.youtube.com/watch?v=a7-_Uj0o2...r_embedded
(04-13-2009, 12:28 AM)vitarra Wrote: [ -> ]When will pcsx2 support DX 10.1 and shaders 4.1 ??? It's about 25-30 % faster than DX10 iself Ninja
http://www.youtube.com/watch?v=a7-_Uj0o2...r_embedded


that only might help a few GS limited games.
pcsx2 just need better VU recompilers first.




@gabest:
i think i know why it doesn't display anything.
The Visiblity is limited or something, so if you stretch the mesh to its full length, its not in the visible range anymore.
Thats the only possible theory.

i could fix this if i just know how to increase the visiblity.
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