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Graphics bugs in "Lord Of The Rings - The Third Age". Some strange black lines. They appears anywhere, excepts the movie...
Also, Gabest - can you have an explanation for my question at http://forums.pcsx2.net/thread-3031-page-68.html (Again, I don't mean post many time for the same thing. I have just worried that you can't see it).
Puzzle Quest bug is not GSDX issue, rather it's pcsx2 one. Before r895 there was no this menus at all, and after r895 all GS plugins show this weirdness.
(05-09-2009, 02:23 AM)winston Wrote: [ -> ]ok.... I tried GSDX 1145 and it broke by GOW2
I replaced my old gsdx dlls with the new ones, the old version was 1045 or something... where can i find the older one?

You could change the revision number in the url (http://212.92.18.46/gsdx/GSdx-r1145.7z). The possible numbers are those that have comments beginning with "GSdx: ..." (http://code.google.com/p/pcsx2/source/list).

If you are already testing older versions, could you check which one was the first revision that broke gow2 for you?
(05-09-2009, 09:54 AM)Gabest Wrote: [ -> ]
(05-09-2009, 02:23 AM)winston Wrote: [ -> ]ok.... I tried GSDX 1145 and it broke by GOW2
I replaced my old gsdx dlls with the new ones, the old version was 1045 or something... where can i find the older one?

You could change the revision number in the url (http://212.92.18.46/gsdx/GSdx-r1145.7z). The possible numbers are those that have comments beginning with "GSdx: ..." (http://code.google.com/p/pcsx2/source/list).

If you are already testing older versions, could you check which one was the first revision that broke gow2 for you?

I exagerated a little, it didn't "BREAK" GOW2 but it made it so that Kratos or other objects on screen would disappear for a second every once in say 5 seconds when they're not standing still. When they are standing still they look fine
I'll try to compile some older versions but I've never compiled anything before
Ooooh now I get it,
Funny I never thought about changing the revision number in the url
thanks
This reminds me, I wanted to talk to you (Gabest) about a revision 873m of GSdx which makes everything look good at high non native resolutions for GOW2 but breaks much of the environment (like at the steeds of time it shows me the platform that i stand on but the rest is invisible and it shows the water below the steeds).
It did work perfectly for a portion of the game, in the snowy place where I met Prometheus. That whole area was always crystal clear at any desired resolution. And for another few areas like the room where I fought Perseus.

I thought maybe you could improve the code in that revision or something, again I don't know the first thing about coding.
Let me know if I can help
hi people,

i need to know which version or revison of gsdx is the fastest one?

thanks!
winston: It could be I removed more rendering than needed, or sometimes it renders less but still the same number of steps are skipped. The .gs the fix was based on only had two frames.
I really suck at reporting bugs, but..

The GSdx graphics plugin causes "Timesplitters 3 Future Perfect" to crash the emulator right when you start story mode on the first level "2401 Time to Split" after the Intro Movie finishes with an error.
AppName: pcsx2-r1139.exe AppVer: 0.0.0.0 ModName: gsdx-r1161-sse4.dll
ModVer: 1.0.1.9 Offset: 000632fa

The emulator also crashes with an error right when the Intro starts if I choose to have "Widescreen" selected as "Yes".
AppName: pcsx2-r1139.exe AppVer: 0.0.0.0 ModName: gsdx-r1161-sse4.dll
ModVer: 1.0.1.9 Offset: 000632fa
Seems to be the same offset..

I've tried it with ZeroGS as well (Which doesn't crash the emulator). But instead has lots of graphic issues which makes it quite impossible to play anyway :x

Edit: Also, if you switch to the Alternative Fire Mode (By pressing up on the D-Pad), with the Mag Charger selected, the Emulator also crashes with an error.

AppName: pcsx2-r1139.exe AppVer: 0.0.0.0 ModName: gsdx-r1161-sse4.dll
ModVer: 1.0.1.9 Offset: 00062d34

ZeroGS also doesn't crash, and it switches over to the alternative mode, but gets real slow to the point of becoming unplayable...


Please look into these issues with TimeSplitters FP with your plugin Gabest, thanks.
How come GSDX D3D9 refuses to stream any video, only the audio can be heard, while GSDXD3D10 does stream, but it makes the game terribly glitch (graphic glitches), an example would be ffx flickering like hell. Streaming with xfire that is
(05-09-2009, 11:10 AM)winston Wrote: [ -> ]
(05-09-2009, 09:54 AM)Gabest Wrote: [ -> ]
(05-09-2009, 02:23 AM)winston Wrote: [ -> ]ok.... I tried GSDX 1145 and it broke by GOW2
I replaced my old gsdx dlls with the new ones, the old version was 1045 or something... where can i find the older one?

You could change the revision number in the url (http://212.92.18.46/gsdx/GSdx-r1145.7z). The possible numbers are those that have comments beginning with "GSdx: ..." (http://code.google.com/p/pcsx2/source/list).

If you are already testing older versions, could you check which one was the first revision that broke gow2 for you?

I exagerated a little, it didn't "BREAK" GOW2 but it made it so that Kratos or other objects on screen would disappear for a second every once in say 5 seconds when they're not standing still. When they are standing still they look fine
I'll try to compile some older versions but I've never compiled anything before
Ooooh now I get it,
Funny I never thought about changing the revision number in the url
thanks

I've tried Gow2 with Gsdx 1145 and it looks fine, although I didn't have time to check it for long. I don't think Gsdx 1145 causes any visual problems to Gow2. All these disappearances that Winston writes sounds to me more like the flickerings caused by the vu cycle stealing. If this Gsdx version truly causes glitches to Gow2, I hope someone confirms it so that we can be certain (but I don't think so due to what I have seen with Gsdx 1145 so far).
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